- Joined
- Feb 26, 2015
- Messages
- 307
- Reaction score
- 48
- First Language
- French
- Primarily Uses
- RMMV
Hi 
Is there a way to store the damage a certain actor receives?
For example: A skill where a certain actor would deal damage depending on what he has received during the last 3 turns
Any solution for this? Thank you and sorry for my english!
Is there a way to store the damage a certain actor receives?
For example: A skill where a certain actor would deal damage depending on what he has received during the last 3 turns
Any solution for this? Thank you and sorry for my english!
