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- Sep 10, 2013
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So I have a system I want going where the player's on map movement speed is determined by the weight of the equipment they have on them. To do this, I'll have each equipment have a certain agility penalty. After that is where I'm stuck. I need to be able to store their base agility and total agility into separate variables. From there I can find the difference and determine a movement speed.
So, say Actor 1 has 30 agility after no changes made by equipment. So they are completely nekkid. I want to then store that agility score in variable 2. So say they equip some gear and the agility penalties drop their agility to 15. I want to then store that agility score into variable 3. However, since it is done dynamically in the background, it needs to check for base agility even when equipment is worn. This I do not know how to do.
So, say Actor 1 has 30 agility after no changes made by equipment. So they are completely nekkid. I want to then store that agility score in variable 2. So say they equip some gear and the agility penalties drop their agility to 15. I want to then store that agility score into variable 3. However, since it is done dynamically in the background, it needs to check for base agility even when equipment is worn. This I do not know how to do.
