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- Nov 1, 2015
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Hi all,
I'm new to RPG maker, but it looks like I joined the train at the right time - JS scripting is something I'm more familiar with than Ruby. However, there are some things I haven't been able to figure out by looking through the docs:
1) Is there a central place to store arbitrary game state into the engine database?
For example, let's say I want to store a session ID after connecting to a multiplayer game server, where would I store this? How would it be accessed? Can something in the database be accessed anywhere within the engine?
2) Is it possible to import arbitrary JS libraries that I create, that can be used within all parts of the game?
Let's say I want to create a library that executes an HTTP request and do something with the results (like storing a session ID into the database), and I want this to be executed on certain map events. How would I include this library to be accessible to all events?
This is for RPG Maker MV of course.
Thanks!
I'm new to RPG maker, but it looks like I joined the train at the right time - JS scripting is something I'm more familiar with than Ruby. However, there are some things I haven't been able to figure out by looking through the docs:
1) Is there a central place to store arbitrary game state into the engine database?
For example, let's say I want to store a session ID after connecting to a multiplayer game server, where would I store this? How would it be accessed? Can something in the database be accessed anywhere within the engine?
2) Is it possible to import arbitrary JS libraries that I create, that can be used within all parts of the game?
Let's say I want to create a library that executes an HTTP request and do something with the results (like storing a session ID into the database), and I want this to be executed on certain map events. How would I include this library to be accessible to all events?
This is for RPG Maker MV of course.
Thanks!
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