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It's been entire WEEKS since I've requested scripting help for good old outdated RMXP; a situation that I will rectify immediately!
So here's the scoop. I've been wanting to add a skill tree system into my game, very much akin to Borderlands (detailed below for those unfamiliar). I haven't found a satisfactory RMXP script for this, but I realized that it isn't that difficult to use events to make a system like this. I haven't done a whole lot of testing or work on this yet, but I'm trying to figure out a roadblock that I've come across.
The thing is, the whole system would take place on a separate map (one map for each of the party members with button inputs simulating menu movement via move routes and pictures and branches and all that). If I transfer the player to the skill tree "map" then once I leave the menu (and return to the map I was on) the events would be reset, Erase Event commands (for monsters on-screen) would not be remembered, etc.
When you enter the main menu, map processing freezes and resumes when exiting the menu. My question is, is there a way for me to transfer to another map and then return, while maintaining the previous map's current state as if I just entered/exited a menu?
Example: I do things on a map. I enter the main menu. I click something in the Skills tab to look at the skill trees. On-screen it looks like I just enter another menu, while in the background, the menu is actually closing and I am transferred to the skill tree map. I back out of the skill tree. On-screen it looks like I just go back to the skills tab, while in the background, I am transferred back to the still-frozen map I was on, and the main menu opens back up. I leave the main menu, and the map resumes as normal.
Another way to ask: Can my map still be frozen if something within my main menu actually takes me to another map and back?
This will eventually turn into a request for the small edit required to add the skill tree access from the Skills tab, but I just want to tackle the mentioned map logistics first.
Sorry if this is confusing; any help is appreciated. Thanks in advance!
So here's the scoop. I've been wanting to add a skill tree system into my game, very much akin to Borderlands (detailed below for those unfamiliar). I haven't found a satisfactory RMXP script for this, but I realized that it isn't that difficult to use events to make a system like this. I haven't done a whole lot of testing or work on this yet, but I'm trying to figure out a roadblock that I've come across.
The thing is, the whole system would take place on a separate map (one map for each of the party members with button inputs simulating menu movement via move routes and pictures and branches and all that). If I transfer the player to the skill tree "map" then once I leave the menu (and return to the map I was on) the events would be reset, Erase Event commands (for monsters on-screen) would not be remembered, etc.
When you enter the main menu, map processing freezes and resumes when exiting the menu. My question is, is there a way for me to transfer to another map and then return, while maintaining the previous map's current state as if I just entered/exited a menu?
Example: I do things on a map. I enter the main menu. I click something in the Skills tab to look at the skill trees. On-screen it looks like I just enter another menu, while in the background, the menu is actually closing and I am transferred to the skill tree map. I back out of the skill tree. On-screen it looks like I just go back to the skills tab, while in the background, I am transferred back to the still-frozen map I was on, and the main menu opens back up. I leave the main menu, and the map resumes as normal.
Another way to ask: Can my map still be frozen if something within my main menu actually takes me to another map and back?
This will eventually turn into a request for the small edit required to add the skill tree access from the Skills tab, but I just want to tackle the mentioned map logistics first.
Sorry if this is confusing; any help is appreciated. Thanks in advance!
http://www.borderlands2.com/us/skilltree/siren.html
That is a link to an online version of the Borderlands 2 in-game skill tree. I know that my particular question doesn't involve the actual skill tree, but I'm showing it just as a kind of "fyi" thing, haha.
That is a link to an online version of the Borderlands 2 in-game skill tree. I know that my particular question doesn't involve the actual skill tree, but I'm showing it just as a kind of "fyi" thing, haha.
