The story revolves around a seventeen year old girl April who finds herself transported to a magical land. There, powerful magicians called Storm Magi rule the lands, each catering to a special element. April soon discovers that she too has a power, and is one of a dying breed - a Thunderstorm Magi, a special Magician that draws their powers from the energies around them. She wants nothing more than to return home, but to do so, she must find a source of energy with enough power to send her back to Earth. To gather that energy, she's told to harness the powers of all the storms and become mightier than she could have ever dreamed. Meeting new friends along the way, and with a formidable foe on her tail, she goes on quest to discover not only the various magical Kingdoms, but also herself in the process...
Features
8 Elemental Storm Magi:
- Thunderstorm, magical casters of lightning who gather their magic from the storm energies around them
- Eathstorm, tanky sword-wielders who can call upon the defenses of the Earth
- Rainstorm, peaceful healers with the ability to wash away your wounds
- Snowstorm, magical casters with tanky qualities, these magicians are as cold and tough as ice
- Firestorm, a stealthy ninja class with pyromanic tendencies
- Windstorm, quick and graceful archers with the ability to cast strong wind spells
- Starstorm, mysterious casters that harness the energies of time and space to cast powerful offensive spells while also healing their allies
- Sandstorm, an almost barbaric class of axe and hammer wielders
4 Fun Crafting Professions:
- Harvesting: gather herbs and magical dust for your crafts
- Alchemy: create powerful potions and status dispelling treatments
- Enchanting: upgrade your weapons and armor to more powerful versions, including giving them sockets with which to place stat-upgrading crystals
- Fulgurgy: craft powerful crystals with stat enhancing benefits to place into your gear
Sail the seas, traverse mountains, and navigate mazes while April discovers each elemental Kingdom, including the war torn Earth & Fire countries, in order to channel powerful leyspheres, areas of immense condensed elemental energy.
Also...
- Heavily scripted
- No random encounters
- At least 8 party members, collected and lost throughout the journey
- And probably more!
Characters
April Storms: The protagonist of the story. April finds herself transported to a magical land of elemental Kingdoms. In order to get home, she first travel to each land to discover herself and her destiny, meeting new friends along the way.
Alec Riversong: A scholarly Rainstorm Magi, the top of his class. He helps April by supplying information about this new world, in addition to healing in battle.
Tarin Beryltea: An Earthstorm Magi whose land and family were destroyed by the Fire Kingdom. Fueled by vengeance, Tarin accompanies April on her journey, serving as her guide.
Screenshots
The battle system is ATB pause style. I am using a Moghunter script with my own modified graphics.
April's room at the Rain Palace. Just a little bit jealous...
Sidequests! Naturally.
The Water Dungeon at the end of the Rain Chapter (Chapter One) is a watery maze that involves moving boulders to displace water enough to move around.
Fulgurites are the crystals that are created when lightning hits sand, which was perfect for April! Thus "Fulgurgy."
My Thoughts
I rant a lot on my RMN blog, so if you're super interested in what I think of this game, you can go there.
Basically, Storms of April is a story that I more-or-less wrote back in High School. This project has been storyboarded from start to finish due to that, although the middle-to-end hasn't been translated to fit into a gaming environment yet. I love Storms of April. Unfortunately, this was my first game in RPG Maker. I started making it when I didn't realize large-scale games were almost impossible when only one person is working on it. I'm playing with the idea of opening this game up to a team, if anyone is interested, but of course I'll put a post under Recruitment when I've officially decided.
In any case, there are quite a few flaws with this game that of course I see. It mostly has to do with the story-telling at the beginning, which was the problem of translating a story meant for writing into a game meant for entertaining. I had a "crazy moment" a few weeks ago when I thoroughly believed I was running this game into the ground - that it sucked and no one would like it - and that I basically wasted months of my life on it. So I saved it as an exe, an unfinished demo I called "Alpha," and let it loose on the RMN website.
Well, from the little feedback I got, it turns out it doesn't entirely suck. Which is great! It is redeemable! But I am entirely open to new ideas to help fix it, which brings me to my previous point of wanting a team. I think it's a good story and I don't want to doom it by being the only person working on it. It's far too big of a world.
Still! This is my baby. My first game. So - I've decided to go and post on it these here forums ^_^ Let me know what you guys think.
The story ends at "Rainforest Excursion," but you are free to run around the rainforest and water dungeon all you want.Known Bugs: - The quest updates above the character's head don't entirely work at the moment - The Satiated & Well-Rested states (increased EXP) aren't working - When you level up in battle, the battlers are from MOG's LevelUp script as placeholders. That will be fixed! =P - The Mirror of Water's text "Do you want to transport to the Rain Kingdom?" does not show up, but if you spam ENTER, it transports you all the same *shrug* (Note: This apparently does not work in all cases. Save before you do this quest! Haha)Other Issues: - There's some story continuity errors in the school introduction, I'll fix them - I plan on adding more interactions to objects to keep the clickers happy - The Plant/Slime quest from the Adventurer does not work past the Lower Rainforest - The Crafting screen color has not been changed from the default, I'll get on that eventually =P - Level 4+ abilities have not been tested - (I plan on adding cooldowns to Lightning Bolt, for example) - There are no side quests for the Water Dungeon but there will be. - The credits in the text file are not updated, I'll be sure to write it all out before the real demo release.
Credits
Tilesets:
- Enterbrain - Mack - Davias (Rips from the game Suikoden 2) - Smithygcn (Rips from the game Tales of Destiny) - FBU - Celianna - Lunarae - Indra - Liberty - Archeia
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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