- Joined
- Jul 5, 2014
- Messages
- 3
- Reaction score
- 1
- First Language
- English
- Primarily Uses
I know how to make the dialogues branch off in conversations, but I do not know how to make it so you can't talk to them again and repeat all the conversations. I want the person to say something aggressive and not be able to go back and repeat the conversation and not be nice the second time around.
Secondly, after the conversation ends I'd like to know how I can implement a reputation with certain characters. So, if you say something they like it goes +1 for them or -1. Along those lines. And I want to know how I can do this to make them treat you differently later on in the game.
I bought this tool yesterday and familiarized myself as much as possible, but having an official branch, a conversation able to stop and than activate a new event, and an affection system eludes me.
Secondly, after the conversation ends I'd like to know how I can implement a reputation with certain characters. So, if you say something they like it goes +1 for them or -1. Along those lines. And I want to know how I can do this to make them treat you differently later on in the game.
I bought this tool yesterday and familiarized myself as much as possible, but having an official branch, a conversation able to stop and than activate a new event, and an affection system eludes me.

