- Joined
- Oct 3, 2015
- Messages
- 129
- Reaction score
- 130
- First Language
- English
- Primarily Uses
Hey everyone!
I started a thread on Reddit to gauge some interest in building your story from the ground up. This was the original post there -
"Hey everyone, I was doing some brainstorming on some things I could do to give back to the community.
Most of my experience has been in writing - I am a musician/songwriter/lyricist for the last 20+ years, I have done multiple short stories. It all translates really well into RPGmaker project creation.
The biggest issues people have, are stalling on a project, because they don't know what they want to happen next, or they aren't making progress. Other times, it is because they aren't happy with the direction of the project, and it is too much work to go back and start over.
If you use proper story writing, and have the end in mind when you start your project, it makes it VERY easy to keep moving.
Does anyone think learning how to do this type of project approach would help them? How long would you commit to in order to learn? A half hour presentation? A 1 hour Skype call? 3 hours?
Upvote if it is something that you would even find interest in, so that I can continue to pursue something like this, or just let it die.
Thanks!"
I did get a fair number of upvotes and some comments saying that there were some people that would be interested in doing/seeing something like this. After some pondering, I thought maybe doing a recording or two of a Skype call that could be turned into a video series, to really be able to teach others how to build a project from the ground up, so you have the end in mind and feel like your story has a direction. It is very exciting to continue building your project when you know where it is going to go next!
I think I am on the planning stage for taking this idea to the next step. I want your thoughts!
How long do you think the videos should be? Base it on a time/length, or break into sections?
How in-depth should we go into the mechanics of the story crafting? For Example: Do you need background on what characters/conflict/resolution are? How deep should I go on explaining these?
What else would you want to know about this rarely talked about subject? Other than showing an example of actually building a story from the ground up (which I intend to do, when I find a suitable volunteer!), what else would help you understand how you can adjust the real "meat and potatoes" of your project, and really get the desired "feelings" from the audience?
Thanks for the help!
I started a thread on Reddit to gauge some interest in building your story from the ground up. This was the original post there -
"Hey everyone, I was doing some brainstorming on some things I could do to give back to the community.
Most of my experience has been in writing - I am a musician/songwriter/lyricist for the last 20+ years, I have done multiple short stories. It all translates really well into RPGmaker project creation.
The biggest issues people have, are stalling on a project, because they don't know what they want to happen next, or they aren't making progress. Other times, it is because they aren't happy with the direction of the project, and it is too much work to go back and start over.
If you use proper story writing, and have the end in mind when you start your project, it makes it VERY easy to keep moving.
Does anyone think learning how to do this type of project approach would help them? How long would you commit to in order to learn? A half hour presentation? A 1 hour Skype call? 3 hours?
Upvote if it is something that you would even find interest in, so that I can continue to pursue something like this, or just let it die.
Thanks!"
I did get a fair number of upvotes and some comments saying that there were some people that would be interested in doing/seeing something like this. After some pondering, I thought maybe doing a recording or two of a Skype call that could be turned into a video series, to really be able to teach others how to build a project from the ground up, so you have the end in mind and feel like your story has a direction. It is very exciting to continue building your project when you know where it is going to go next!
I think I am on the planning stage for taking this idea to the next step. I want your thoughts!
How long do you think the videos should be? Base it on a time/length, or break into sections?
How in-depth should we go into the mechanics of the story crafting? For Example: Do you need background on what characters/conflict/resolution are? How deep should I go on explaining these?
What else would you want to know about this rarely talked about subject? Other than showing an example of actually building a story from the ground up (which I intend to do, when I find a suitable volunteer!), what else would help you understand how you can adjust the real "meat and potatoes" of your project, and really get the desired "feelings" from the audience?
Thanks for the help!