RPG Maker Forums

So I have installed Shaz's Super Simple Mouse Script (Link: https://forums.rpgmakerweb.com/index.php?threads/amaranths-super-simple-mouse-system-for-ace.17829/ ), and added in a script that allowed you to turn it on or off with a switch (link here: https://forums.rpgmakerweb.com/inde...-script-enable-disable-fix.23480/#post-910222 ). I also coded into Yanfly's System Option Script an option to turn the mouse ON or OFF (Yanfly's script here: https://yanflychannel.wordpress.com/rmvxa/menu-scripts/system-options/ )

Now, here's the issue:

If I install either @TheoAllen 's anti-lag script (Link here: https://www.rpgmakercentral.com/top...nti-lag-version-11-added-page-check-enhancer/ ) or use Effectus (Cannot post link as it is a paid script), if I ever turn the mouse from OFF to ON the mouse will not work for movement (all other features work, just not movement, the player will just stand there no matter how hard you click) until after the first scene change (from map to battle for instance). This is true even if I load a save game when the mouse is supposed to be set to ON. But if I have no anti-lag script installed at all, the mouse works fine, I can turn it from OFF to ON with no issues, and loaded save games have full mouse support from the beginning.

Any suggestions as to what might be going on here? I suspect I might need to add something else to Yanfly's Options menu for the change to work, but not sure what else it could be. My suspicion is maybe I need to add a command to tell the map to refresh itself, as that is what it is acting like it needs. Any ideas on how to do that? Or any other suggestions?

Edit: Ok, there seems to be an easy partial fix. For Theoallen's anti-lag if you move the mouse script and the script for turning the mouse on/off above the anti-lag script it works. Effectus though half of the features will not work still if you do that. So am curious if there is a better fix, but for now I can say 50% solved?

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top