Strategy Game.

dranbo

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So I'm very new to this, And I was just wondering, Is it possible to make a turn based strategy game ala Disgaea or FFT. I 'm sure someone has probably made a plugin for this, but if you can point me in the right direction. Also, assuming I can find the plugin and wrap my head around it, I was wondering if it was possible to have terrain based effects? Thanks.
 

Ocedic

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There answer to your question is that yes, it's possible. People have done it with events in RM2K before the days of RGSS. Is there a script for this? Currently not, no (at least not for VX Ace, but I don't think I've heard of one for XP/VX either.) It's also highly unlikely one will be made in the near future.

However, people need to stop equating the questions "Is it possible?" with "Is there a script for it?" If you REALLY wanted to make a TBS game, you could do it yourself with events. If you aren't willing to put in that kind of effort, honestly I don't expect you'll get very far with a regular RPG let alone a strategy one.
 

amerk

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There answer to your question is that yes, it's possible. People have done it with events in RM2K before the days of RGSS. Is there a script for this? Currently not, no (at least not for VX Ace, but I don't think I've heard of one for XP/VX either.) It's also highly unlikely one will be made in the near future.

However, people need to stop equating the questions "Is it possible?" with "Is there a script for it?" If you REALLY wanted to make a TBS game, you could do it yourself with events. If you aren't willing to put in that kind of effort, honestly I don't expect you'll get very far with a regular RPG let alone a strategy one.
Not everybody is familiar with what you can do with events, so they first ask if there is a script. These days, it's easier to ask for a script then learn to code, apparently. Back on the VX site, a forum was dedicated with event tutorials on how to create all sorts of features just with events (variables, switches, common events, and pictures). Airship Interiors, an event long before I saw a script for it. Likewise, dungeon escape items, teleports, stealing, blue mage magics, lockpicking, and even character selection/classes, I learned these first as events before I saw them as scripts.

The end result is a system you can design and control for your own game, vs a universal script that may not be compatible. While there are some decent event tutorials still around, I have not seen quite the number that was available back on the VX site, and it's one of the things I miss.
 

Mouser

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I haven't got done looking at all the documentation for RGSSx, but if they've left the majority of Ruby intact and available to use, there should be very little that is not possible to accomplish. Your largest obstacle will be the limitations of the 2D engine (which I doubt you can find much of a workaround for, but I won't say it's impossible). Adding multiplayer support would also likely be a big chore, even the way Baldur's Gate handled it - where events would not necessarily occur on each player's screen in the same order (I forget the term for this and am to lazy to look it up right now - non synchronous?)
 

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