Stuck - changing enemy positions in a battle

jdub87

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Hey everyone,


I can't believe I'm stuck on this - I'm just trying to re-position enemies on the screen during a battle. I'm making a (trying to at least) a TBS plugin for RPGMMV, but I'm also brand new to the RPGM software (not to javascript though). Maps will have notetags that provide positions of the enemies in a troop, and you simply place a battle call in the map events. Here's a snippet of relevant code:


TBS.Param.EnemyPositions = [[8,1],[9,1],[10,1]]; //this is being correctly pulled from a notetag, included just to show structure

//Adjust enemy positions
TBS.Core.sceneBattle_start = Scene_Battle.prototype.start;
Scene_Battle.prototype.start = function() {
    TBS.Core.sceneBattle_start.call(this);
    this.positionEnemies();
};
Scene_Battle.prototype.positionEnemies = function(){
    for( var i=0; i<$gameTroop.members().length; i++  ){
        var newX = TBS.Param.EnemyPositions[0] * $gameMap.tileWidth();
        var newY = TBS.Param.EnemyPositions[1] * $gameMap.tileHeight();
        $gameTroop.members().positionMe(newX, newY);
    }
};
Game_Enemy.prototype.positionMe = function(x, y) {
    alert("Before: " + this._screenX + "," + this._screenY);
    this._screenX = x;
    this._screenY = y;
    alert("After: " + this._screenX + "," + this._screenY);
};


I'm not getting any errors and the alerts are showing that screenX and y have different (and correct) values before and after. However, the enemies are just staying in the same position they're in, in the troop window. At first I thought that a latter function in the battle scene was resetting them, but adding positionEnemies() to update() gave the same result. I'm guessing my reference point is just off. Any help would be appreciated.
 

jdub87

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Hmmm, it's possible Saturday was a really bad day to post - especially considering the "holiday".


Anyway, anyone with thoughts on this?
 

jdub87

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Figured it out! Mods, if you spot this, you can remove this thread (I didn't see where I was able to).
 

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