Stuck in a messy problem.

Faye Valentine

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Guess that four years in this isn't enough.

Hello folks. Well, moments ago i was developing all the Philo system for my game, an original idea from myself. Makin things quick: i was making the Philo menu and then i stucked in a serious problem. What can i do to transfer the player to the map i called the menu?

I mean, you acces the menu by a event, this event can repeat in certain maps. What can i do to tell the system where i was before calling the Philo menu and then transfer me to there?

Seriously, i have no idea. This is awkward for me. Not used to ask for help.
 

dinhbat3

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You can have the event that calls them up record the players X and Y coordinate and map number onto a variable.

Then on the exit event use those variables to select where to return them to.

Something like that should work.

~ Dinhbat3
 

Faye Valentine

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You can have the event that calls them up record the players X and Y coordinate and map number onto a variable.

Then on the exit event use those variables to select where to return them to.

Something like that should work.

~ Dinhbat3
Let me see if that works. In theory, it should.

Edit: Uh... didn't worked. It does not saves the Map ID in the variable. It says "Unable to find Map000.rv2" and other stuff i don't remember. Point is that it doesn't store the variable o.ó

Edit 2: I'm stupid. Resolved it, i was storing the Map ID in the Map Y variable lol all my fault

Thanks for the help. Can a moderator close this thread? ^-^
 
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dinhbat3

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Glad to hear u got yourself out of your messy problem =D

~ Dinhbat
 

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