Stuck Now Loading... [Font Edition]

Sythian Bard

Self Proclaimed Beard Extraordinaire
Veteran
Joined
Jun 23, 2015
Messages
169
Reaction score
351
First Language
English
Primarily Uses
RMMV
Play Testing never gets past Now Loading...
I am positive it is because I am trying to use a different font.

I copied the .ttl file [rm_almanack_old.ttf] to the fonts folder.
Opened the gamefont.css in notepad and edited this section:

Code:
@font-face {
   font-family: GameFont;
   src: url("mplus-1m-regular.ttf");
}
...to...
Code:
@font-face {
   font-family: GameFont;
   src: url("rm_almanack_old.ttf");
}
Saved the .css file.
Play Tested....and it sticks on Now Loading...

I then went back, following the same steps, only this time reverting the font name back to the original and it play tests just fine.

I have noticed that some fonts do work and others do not. But all font files show up just fine in the font folder of my computer and can be used without issue.
Maybe this is some weird bug within the Maker? Maybe some odd thing off in the font file?

I would really like to use this font. Any help would be appreciated.

[Sorry Andar:blush:]
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,669
First Language
German
Primarily Uses
RMMV
It is something in the font file, that is clear or it wouldn't happen that way.

At the moment I can think of two possibilities, but I don't know enough about the font details and the programming inside MV to tell if it is one of them or something entirely else.

1) incomplete fontfile
A lot of free fonts from the internet are incomplete, because they were done by regular people who only included the letters they needed, working with cheap or free programs. That not only means missing letters, it can also mean that the ttf-file isn't properly closed, resulting in problems accessing it for some cases. However, that should only produce an error, no eternal loading.

2) wrong ttf-format.
A lot of people around todays don't remember this, but ten or twenty years ago Microsoft tried to establish its own True-Type-Variant. Originally that format was developed by Atari for their computers (if I remember correctly) but then spread to other computers, including Apple and IBM.
When Microsoft adapted it for Windows, they "improved" it - which is why even today not every TTF-file works on MacOS, because Apple kept strictly to the original format.
And there is a good chance that this affects the MV engine, because that is intended for multi-device deployment.

There are some other possibilites as well, for example if the fontname is different from the fontfilename and the engine keeps looking for the wrong file or font.

At the moment I can only give two suggestions on how to overcome that problem:
a) search and test other fonts that look similiar
b) use a font creation program to open, slightly modify and save the font again (the modification is to force the program to save, better do it in an unused letter)
 

Sythian Bard

Self Proclaimed Beard Extraordinaire
Veteran
Joined
Jun 23, 2015
Messages
169
Reaction score
351
First Language
English
Primarily Uses
RMMV
Thank you, Andar! I'm off to try and utilize your helpful suggestions. Maybe we can nip this problem in the bud for good.
 

Geekyone

Warper
Member
Joined
Oct 30, 2017
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
@Sythian Bard did it work? I'm having the same issues and don't know which of the 100 plugins I just spent an hour installing have caused the issue.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,986
Members
137,561
Latest member
visploo100
Top