- Joined
- Apr 15, 2022
- Messages
- 44
- Reaction score
- 40
- First Language
- Portuguese
- Primarily Uses
- RMVXA
i'm not too savvy with coding or damage formulas, but something i remember being able to do in MV is to make it so a target gets a "stun" state if a skill hits their elemental weakness, similar to how weaknesses work in SMT and Persona where whoever is hit with their weakness would lose a turn in battle
i am well aware that MV and VX Ace have completely different scripting languages, but i was wondering how i could do that in VXA's damage formulas. if anyone can help, thanks in advance
i am well aware that MV and VX Ace have completely different scripting languages, but i was wondering how i could do that in VXA's damage formulas. if anyone can help, thanks in advance