Stupid event just won't move...

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Mr. Detective

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Hi guys,

I have an NPC who just doesn't move, no matter what I do. The thing is, it was working just fine before. I actually copied another event from another map with the same move route and setting, but it still didn't work. I don't know what the issue is. Here are the event pages:







Another parallel process in the background:



So, the same event on the other same map works, but this one doesn't. :|
 

Dymdez

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And you're sure that the switch there is being turned on before the intended moving? You may have something interfering with the switches, preventing the event from activating.

Let us see the second page of that event, if it has the same switch requirement (or no condition at all), the event probably won't move since both pages will be satisfied, they will both try to execute and if they conflict, they won't do anything.
 
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Mr. Detective

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The switch activated just fine. All the other events with the same switch requirement worked.

This is the second page, quite irrelevant, though:

 

Dymdez

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The point I'm trying to make is that perhaps your 'reserve' and 'after class' switches might both be ON when your event is intended to start, therefore your event won't cooperate if it has two switches that satisfy multiple event pages. I know this from personal experience, when my events won't move it is because my conditions are setup incorrectly.

Also, by the look of how you are setting your event up, it seems like there might be a much easier way, in fact, even though I have just taken a cursory glance at your event pages, I am not even sure how they are even supposed to work. If my first comment above doesn't help, maybe explain this whole event to us and we can help find a way that works.
 
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Mr. Detective

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Yeah, I understood what you were saying. But switch Reserve is never turned on at anytime in the game. I just put it there, because I don't know when I would have to use that dialogue.

I just want the event to move up and down like how I set it in the move route. The balloon icon being displayed above him is to indicate that the player can talk to him. That's all.
 

Dymdez

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Sorry for the creepily fast response, but delete the second page and run the event and see if it works.
 

Mr. Detective

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Nope. Still won't work.
 

Dymdez

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Ok, only because I'm super curious as to why this event won't move, let's trouble shoot it.

1) Check the 'skip if cannot move' box and try it, Maybe your switch starts before the player walks in and the event has boxed itself in somewhere.

2) Is there something blocking the event's movement?

3) Are you sure something isn't switching 'after class' to OFF when the player walks? Check every event!

4) Try variations of the event until something works, then compare the two. I had an event one time that kept turning into an old man, and even after posting pics, no one could figure out why it was happening, so I reconstructed the event from the start and it worked. No explanation, never figured it out.

5) Make a new switch pertaining to only this event and have it turn on when the player transfers in and turn off when the player transfers out. Make this new switch the condition on the event you are discussing here and see if that works.
 

Mr. Detective

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If I turn on switch 100, or make another event that turn on switch 8 again, then it works. Otherwise, it would just stand there, the balloon doesn't even pop up. Nothing is blocking it, I set it on through just to test it, still didn't move. If switch 8 was turned off again, the other NPCs wouldn't work.

Not sure how else should I fix this.
 

Dymdez

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Ok so the simple fix where we learn basically nothing about the problem would be to do just that, turn the switch on again, because, as you said, it works. This shouldn't satisfy us, though. We can reasonably deduce that something else is turning this switch off somewhere else in your game OR the switch is never being turned on to begin with. This is as far as I can help with the current information, I'm afraid.
 

Andar

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If the event works as soon as you turn on the switch, then the switch was OFF before you did that. And you'll need to find out what might have turned off that switch.


Try to use a different switch for that event and change the switches for all those places where you believe it is, if it's working without a second control switch ON command with another switch, you have proof that something else is using switch 8 - perhaps a script or some other event you've forgotten.
 

Shaz

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The other events MIGHT work if switch 8 is turned off again. Play it and use the debugger (F9) and CHECK the status of switch 8.


I agree - it sounds like something else is mucking around with that switch.
 

Mr. Detective

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Ok so the simple fix where we learn basically nothing about the problem would be to do just that, turn the switch on again, because, as you said, it works. This shouldn't satisfy us, though.
Except that it doesn't. :( The event that turns on the switch again must be in the same map as that NPC. And if you leave, you'll need to interact with the switch event for the NPC to move again.

If the event works as soon as you turn on the switch, then the switch was OFF before you did that. And you'll need to find out what might have turned off that switch.

Try to use a different switch for that event and change the switches for all those places where you believe it is, if it's working without a second control switch ON command with another switch, you have proof that something else is using switch 8 - perhaps a script or some other event you've forgotten.
Nope. It doesn't matter what switch I use, it still won't move.

The other events MIGHT work if switch 8 is turned off again. Play it and use the debugger (F9) and CHECK the status of switch 8.

I agree - it sounds like something else is mucking around with that switch.
Checked that. Switch 8 is on.
 

seita

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If you're in the same map as that event and you see it, then clearly 8 or 100 are on otherwise you wouldn't be able to see it in the first place. Start from the ground up and make a new event without switches but with the custom move route. If that works, add the switch~

Everything I can think of is a little far-fetched to suggest. Something you might want to think about:

Do you have a duplicate map that you may be seeing instead of the one you're editing?

Really strange problem you have here.
 
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Mr. Detective

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Nope. It still didn't move, without the switch.

Now, this time, if I press F9 to check the switches, the event would move. But if I exit the map, it would stand still like before. And no, there's no duplicate map. :o
 

Shaz

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It sounds like something is turning that switch off on another map. This isn't the event you were talking about earlier, is it, where you want it to look like it's leaving, but had the trouble with the balloon showing over where it used to be?


There's GOT to be something turning that switch off. Go through ALL your events, on the current map AND the one you are on beforehand, as well as common events, and see what else changes that switch.
 

Dymdez

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Detective, I'll tell you... one time I had a switch from a map I made on my first day that I forgot about and it messed with my game for about 3 weeks before I saw it again accidentally! So you just have to do some... detective work :)
 

Mr. Detective

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It sounds like something is turning that switch off on another map. This isn't the event you were talking about earlier, is it, where you want it to look like it's leaving, but had the trouble with the balloon showing over where it used to be?

There's GOT to be something turning that switch off. Go through ALL your events, on the current map AND the one you are on beforehand, as well as common events, and see what else changes that switch.
No, that's another event that uses a way later switch. I already checked carefully, and never did I have to turn a single switch off. Again, I already checked to see which switch is on, and switch 8 was on. I copied the same event into a different map, and it worked. So, there must be something else that's going on with that map.

I'm going to restart my laptop now, maybe it has some crazy issues?

Update: Nope, it still doesn't work. :|
 
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seita

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Try duplicating the map and testing the duplicate by deleting events one at a time, if it doesn't work right after duplicating. Don't rule any event out~
 

Mr. Detective

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Already tried that as well. Still didn't work.

:( (
 
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