- Joined
- May 1, 2020
- Messages
- 63
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- 75
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- Spanish
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- RMMV
You could assign the skill to a type the actor doesn't have a battle command for.another way it can be used is target checking in later gameplay.
with plugins you can use states for this making it so state isnt removed from recover all events,
but with no plugins you could use 1 of these never cast skills since the skill could only be removed through eventing.
an example could be if you have 4 actors and 4 elemental crystals you collect through the game,
get the wind crystal but need to pick who specifically will carry it because it get bound to them (eventing learn never castable "wind holder" skill). later you could end up fighting a boss and when the fight is over the crystal reacts to some kinda energy released, this would then run another event checking which actor learned the wind holder skill and finally learn some usable wind magic.
(personally i wouldnt do it this way even if had no plugins because then would just always have this annoying greyed out skill you can never use and no way to hide it(different plugins could hide it though), i would just tolerate having to deal with even more event conditional checks later on checking different variables for each crystal where the variables would be the actor ID its bound to)
Niiiice. I can see some utilities with this with the event page in battles!I agree with @Another Fen that it can be used as a passive skil. It should also be noted just because the occasion is set to never doesn't actually mean that it can never be used since you can still used it through 'Force Action' like this:
This might be a silly example but I am sure that it has its useful moments.
You could also use it as a lock picking skill and check if the actor has learned it to be able to lock pick some door.
Are you saying that skills with the "Never" occasion can be used by the enemy if you assign these skills to the enemy?As Magnus said, it can be used with force action still, so you can use that occasion setting for skills that will occur at some point in battle events but shouldn't be usable by the player. You can also use it to differentiate enemy skills from player ones visually, so you can see more easily which ones can and can't be used by the player.
Niiiice. I can see some utilities with this with the event page in battles!
Are you saying that skills with the "Never" occasion can be used by the enemy if you assign these skills to the enemy?