[STV] Plugins | STV_BeastBook

Discussion in 'JS Plugin Releases (RMMV)' started by Skotty TV, Sep 11, 2016.

  1. Skotty TV

    Skotty TV Veteran Veteran

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    Hey :)


    i will have a look at these this weekend but right now i am working on another plugin, so if you encounter any bugs and/or missing functionality pls report but be patient :)


    Stay cool! BD
     
    #21
  2. ShidoLionheart

    ShidoLionheart Cuor di Leone Veteran

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    Is this compatible with "YEP_ExtraEnemyDrops" ?
     
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  3. Lionheart_84

    Lionheart_84 Veteran Veteran

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    You may also add a window or a small space to display the items that you can steal from the enemy


    and make it compatible with the Yanfly plugin: "Steal & Snatch" ???
     
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  4. Val

    Val Veteran Veteran

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    Hello  SkottyTV ,


    First I just want to say thank you for this great plugin :)  But I have a bug and I want to know if you already experience it or maybe I'm a bit crazy or have done an error on my side.


    I'm using Yanfly AnimatedSideview plugin and when I fight againts an animated side view enemy, I don't see him in your Enemy Book? Do you know why? I tried different parameter and adding an image in the database of my project in MV, but I failed to get any image of the side view character animated enemy. :(  But I get the info and everything seem fine in the info of the enemy but the picture is missing :(


    Do you know why? Thanks for your support again :D


    Edit : Another thing, is it possible to have the number in front of the ???? in the Enemy book? Right now you need to fight the monster to see the number of the enemy. I would love to give info to player to say :when you will encounter enemy 70 protect you againts fire attack and etc. So is it possible to add this info in the plugin when you go in the enemy book please?" 
     
    Last edited by a moderator: Sep 26, 2016
    #24
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  5. Val

    Val Veteran Veteran

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    At the end of the day, I think that most of all rpg maker dev just want to have the best plugins that will help them to craft great game that people will remember. 
     
    #25
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  6. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    In the future, please contact a mod or admin when you think someone is stealing/plagiarizing. I'll be hiding all relevant posts until we sort this out, thank you.
     
    #26
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  7. styx92

    styx92 Veteran Veteran

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    Yeah, same here :D I think he will make it soon.


    Maybe an option to hide the ???? complete, if the monster is not scaned or else. If you have a big enemy database, then the player have to scroll long to find enemy 290.
     
    #27
  8. Skotty TV

    Skotty TV Veteran Veteran

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    Hi there!


    I updated the Plugin with a lot of requested functions that might help you for now.


    But right now i am in discussions with the forum staff because some one accuses me that i stole this plugin.


    The Evidence is that my Plugincommands and some Windows have the same Name: like EnemyBook clear.. (how else would you name it?!).


    So you have to be patiant for updates.


    I badly want to keep this Plugin up to help you guys out so i put my time into this for now, please understand, thanks and stay Awesome! B)
     
    Last edited by a moderator: Sep 28, 2016
    #28
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  9. mlogan

    mlogan Global Moderators Global Mod

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    #29
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  10. Skotty TV

    Skotty TV Veteran Veteran

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    Ok friends! 


    I implemented a lot of asked functions, hope I didnt miss one :D


    To the Yanfly extra Drops:


    It looks quite complicated and I need a bit more time for this... but at the moment I can´t promise that this will ever work, sry.  ;_;


    What I can promise is that i will try my best!  :rock-left: D:< :rock-right:


    <3 you!
     
    #30
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  11. styx92

    styx92 Veteran Veteran

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    Love your support skotty!
    The bug with Victor Engine's Control Text is already there :D

    One question about the sideview battlers. You added a way to get a pic from a special path. It works really good, but if you use animated battlers it would look weird :D


    maybe you have a idea for this:

    Unbenannt.PNG



    Greetz from germany :D
     
    #31
  12. Skotty TV

    Skotty TV Veteran Veteran

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    - Do you mean the Bug is still there?  ;_;  (dayum VE... :p )



    - I had an idea... and now with v2.4 you have ANIMATED ENEMIES  :rock-left: BD :rock-right:


    You are Welcome!


    Greetz back!
     
    #32
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  13. matthew30903

    matthew30903 Veteran Veteran

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    Is there a way to use strings in the parameters spot for enemies? Say we are using a enemy leveling system and did not want to give specific stats, but a power level for each stat: Max HP A, Max MP C, etc.


    It is a great plugin, Thanks for sharing.
     
    #33
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  14. Halrawk

    Halrawk Veteran Veteran

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    I would also really like this to be added.


    But also thought I should just comment that this is an awesome plugin, thanks Skotty TV!
     
    #34
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  15. styx92

    styx92 Veteran Veteran

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    You are freaking amazing scotty!!


    ALL works!

    Text control works with your plugin and the animated enemys! Sweet!


    Many thanks for all!


    :rock-left: BD
     
    #35
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  16. Skotty TV

    Skotty TV Veteran Veteran

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    - by String you mean you want to draw a custom line/text there? Pls give an example and i will work something out! ?? (Maybe also a edited screenshot so i can see how you want it to look like)
     
    Last edited by a moderator: Oct 1, 2016
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  17. matthew30903

    matthew30903 Veteran Veteran

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    Yes text in place of a numeric value. Lets say you want to display subjective values to the player like "Strong", "Weak", "A+", "B", etc. This way even if the values change, say we are using a leveling system, the text is still relevant.

    Enemey_book.png
     
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  18. Skotty TV

    Skotty TV Veteran Veteran

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    - ok no problem! But where do you want the Text to come from? Enemy NoteBox? just like that?->


    "<BeastBookPara1:A>"


    "<BeastBookPara2:B+>"


    ....
     
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  19. matthew30903

    matthew30903 Veteran Veteran

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    I think that would be the best way to do it, that way it is universally relevant to any developer. A lot of people are using leveling systems to help with balancing, but would love to have an in game reference that your plugin provides.


    Thank you.
     
    #39
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  20. Val

    Val Veteran Veteran

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    Just here to say Thanks for your awesome plugin @Skotty TV! :) I hope you will continue to upgrade and do other great plugin like this one :D
     
    #40
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