PLUEVNR

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Yes I suppose if you create your actor in the monster category of your database.

Never tested it but it should be possible
 

maliyana

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Yes I suppose if you create your actor in the monster category of your database.

Never tested it but it should be possible

Yeah, I assumed this would be the only way. Unfortunately, the stats and skills wouldn't stay consistent, though.
 

lapalox

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1st of this plugin here is one of the best monster book plugins I could find and I really would love to contenue using it but I am experiancing some weird bugs. The pictures of the monsters are like 95% bugged. 1. they don't show correctly, 2. they are cut in half or you can see just like 5% of the enemy or they don't even show at all. Here are some pictures of my problem. I am using 1.5.2 version and also tested it out with 98% of plugins turned off but yanfly_SVenemy plugin and this here. I think this is happening because they do not have paterns. So if I use Patern 0 then they sometimes show up and sometimes not. If I use another pattern then they can not be shown because normal static enemys does have only 1 picture. Is there a way to set in the enemy notebox like <Sideview Battler Animation: Static> so only that picture would be shown + breath effect? Oh and a positioning would also be nice because they are lined wrong sometimes like the flying squit. I would like to have him more up and more to the left side. also mirror effect because some enemys are mirrored because of SVBattler they mostly look to the left side but if I mirror them myself the right pictures will be the left pictures and this causes the enemy look like dead, attacking motion or something else.

JsZ34r1.png
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Qe65PPF.png
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IrsFz23.png
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0e2TcRz.png
Try this:
if ($gameSystem.isSideView()) {this._bitmap = ImageManager.loadSvEnemy($dataEnemies[beast.id].battlerName, beast.battlerHue);
this._beastSprite.bitmap = this._bitmap;
var bitmap = this._beastSprite.bitmap;
var bw = bitmap.width;
var bh = bitmap.height;
this._beastSprite.setFrame(0, 0, bw, bh);}

String 938. Pictures are looking good now.
 

PixelBoy360

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Anyone's help would be appreciated. The plugin used to work but not when I activate it. It just crashes. This is the best beast plugin out there I really need this to work.
1618425734793.png
 

xiamumomo

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In the afternoon, I want to try to add rewards to your plug-in. When the player kills the enemy to reach the set number, he will reward some gold coins or experience points, weapons, etc., because I can't write code imitator. Other people's achievement plug-in [because the effect is a bit like] modifies some data and fails in the afternoon, so I'm looking for whether you can add rewards to your plug-in. I think I have this idea Yes, but I don't know what you think
 

Grunwave

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DarkSearinox92

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this script is dead if skotty doesn't fix it. too many problems.
 

ShadowDragon

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@DarkSearinox92
link might be dead, but you can copy the script of pastebin and
paste in in a text file and save it as JS :)
 

DarkSearinox92

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@DarkSearinox92
link might be dead, but you can copy the script of pastebin and
paste in in a text file and save it as JS :)

No no, i don't speak about link.

I speak about the plugin itself.

It has compatibility problem with the script Yanfly Sideview and a lot of other things.

The script is very amazing and beautiful, but it lacks in many things, also on the "personalization" side.

I wrote to Skotty months ago and i told to him the situation about this plugin.

he never went back to work on it. He hasn't fixed anything anymore. He simply abandoned him.
 

ShadowDragon

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there are some nice features, so I might alter most of them out,
and work with the other plugins I use if I get some trouble.

but I dont know about the sideview, should work if placed above I think,
otherwise below it.

if it has other compability issues, maybe someone else can take a lok at it :)
or take a look at cgmv bestiary plugin, it miss some nice features this one has though.
specially the item part.
 

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Daz3D has the weirdest number scheme for model generations...
Genesis 4 is the 4th generation and oldest currently available, Genesis 1 is the 5th generation, Genesis 2 is the 6th, 3 is the 7th.... And then it goes Genesis 8. So 4, 1, 2, 3, 8. So when looking through there store you have to remember that sometimes they'll say 6 but they mean 3, and vice versa. :kaoswt:
Would opening a topic with the tutorial be interesting?

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