- Joined
- Sep 7, 2020
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- First Language
- Italiano
- Primarily Uses
- RMMV
Does this plugin work on mz?
no, someone would have to make a version of it for MZDoes this plugin work on mz?
I have the same problem.Hey I love your plugin but the parameters are not changing
I corrected it by directly changing the values in the JS. I don't know much, but I found the lines where he casts the switches and from there I made the modifications.this plugin needs to be updated, maybe heavely updated to work
correctly.
Can you send me the file?I corrected it by directly changing the values in the JS. I don't know much, but I found the lines where he casts the switches and from there I made the modifications.
I must admit that the code is very clean hehe
You can do it, man, let me show you:Can you send me the file?
//----- Switches -----
var stv_BeastBook_statusSwitch = Number(stv_BeastBook_parameters['Info Window Switch'] || 0);
var stv_BeastBook_elementsSwitch = Number(stv_BeastBook_parameters['Weakness Window Switch'] || 0);
var stv_BeastBook_parameterSwitch = Number(stv_BeastBook_parameters['Parameter Window Switch'] || 0);
var stv_BeastBook_showItemsSwitch = Number(stv_BeastBook_parameters['Show Items Switch'] || 0);
var stv_BeastBook_showSkillsSwitch = Number(stv_BeastBook_parameters['Show Skills Switch'] || 0);
var stv_BeastBook_showExpSwitch = Number(stv_BeastBook_parameters['Show EXP Switch'] || 181);
var stv_BeastBook_showGoldSwitch = Number(stv_BeastBook_parameters['Show Gold Switch'] || 181);
var stv_BeastBook_showKillCounterSwitch = Number(stv_BeastBook_parameters['Show Kill Counter Switch'] || 181);
You can do it, man, let me show you:
//----- Switches ----- var stv_BeastBook_statusSwitch = Number(stv_BeastBook_parameters['Info Window Switch'] || 0); var stv_BeastBook_elementsSwitch = Number(stv_BeastBook_parameters['Weakness Window Switch'] || 0); var stv_BeastBook_parameterSwitch = Number(stv_BeastBook_parameters['Parameter Window Switch'] || 0); var stv_BeastBook_showItemsSwitch = Number(stv_BeastBook_parameters['Show Items Switch'] || 0); var stv_BeastBook_showSkillsSwitch = Number(stv_BeastBook_parameters['Show Skills Switch'] || 0); var stv_BeastBook_showExpSwitch = Number(stv_BeastBook_parameters['Show EXP Switch'] || 181); var stv_BeastBook_showGoldSwitch = Number(stv_BeastBook_parameters['Show Gold Switch'] || 181); var stv_BeastBook_showKillCounterSwitch = Number(stv_BeastBook_parameters['Show Kill Counter Switch'] || 181);
I didn't need the death counter, the experience counter or the money counter, so I assigned them to my switch 181 in the code and with that, they are no longer displayed on the screen.
wouldn't there be some kinds of switch in the plugin for that?I know this one has been more or less abandoned, but does anyone know how to unhide blank monster entries? I want the enemy numbers to reflect the numbers in the database.
eh who know maybe someone will make a new one that worksSadly the plugin crashes too much, sometimes it hangs on the loading screen and the game freezes.
It's a pity, there are few plugins like this that are simple and show the skills of the enemies.
Did you find the answer?Hello there;
I've installed the plugin, I've added it to YEP_MainMenuManager. When I first entered the Beast Book from the menu, the monsters appear (Screenshot_1.png).
When I cut a monster, it stays on the "Now Loading..." screen when I enter the menu again (Screenshot_2.png).
Is there a solution to this problem?