[STV] Plugins | STV_DamageFace

Discussion in 'JS Plugin Releases (RMMV)' started by Skotty TV, Nov 5, 2016.

  1. Skotty TV

    Skotty TV Veteran Veteran

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    Location:
    Germany
    First Language:
    German, English
    !!! Damage Face v.1.0 !!!


    :Author:


    SkottyTV


    Example1.gif


    Latest Updates:


     * Update v1.0
     * - Basic Functionality





    Description:


    This Plugin will change the Face Image of an Actor depending 


    on the HP value of each Actor.



    Images:

    Used for the preview


    Damage1.png Damage2.png





    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------


    PasteBin:


    http://pastebin.com/eVzBHErP


    DropBox:


    https://www.dropbox.com/s/w9nyjzai5ibmeke/STV_DamageFace.js?dl=0


    Terms of Usage:


    Feel free to use this Plugin in 1. Non-Commercial Games, 2. Commercial Games
     However it would be nice to give proper Credits to "SkottyTV"
     Have Fun And Enjoy!  :)


    - Also a free copy of your game would be nice so i can see how you used my plugin  :p  -


    Bug Report / Functionality wishes:


    Please let me know if you encounter any kind of Bugs


    and/or have some functions in mind that you want me to include/update.
     
    Last edited by a moderator: Nov 5, 2016
    #1
  2. RK DracoRoy

    RK DracoRoy Fire Emblem RPG Gamer Veteran

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    First Language:
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    Primarily Uses:
    RMMV
    @Skotty TV This is exactly the kind of plug-in I was looking for. A script that changes the actor's face depending on the amount of HP they have.

    However, I have a suggestion for this plug-in here, that would make more sense.

    The plug-in parameters Actor 1 to Actor 4, seem like they will only work for just 4 actors that were created, instead of being for every actor. It should work for a feature for every actor. Like what if 'insert character' was Actor 3 or 4 in battle, that actor would be using the other character's face.

    Would it possible for this script to include an Actor notetag feature where it uses an actor's faceset file and index?

    For example:

    Actor Notetag
    -----------------
    <Custom Apply Affect>
    if (user.hp / user.mhp <= 0.25) {
    var faceName = 'RK DracoRoy - Luna';
    var faceIndex = 2;
    } else if (user.hp / user.mhp <= 0) {
    var faceName = 'RK DracoRoy - Luna';
    var faceIndex = 5;
    } else {
    var faceNamae = 'RK DracoRoy - Luna';
    var faceIndex = 0;
    </Custom Apply Affect>

    I just thought this would be a nice feature to have for every actor, not just 4 actors.
     
    Last edited: Aug 3, 2017
    #2
  3. Tatsumaro

    Tatsumaro Veteran Veteran

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    First Language:
    Portugues
    Primarily Uses:
    RMMV
    hi, i just traid this plugin love the idia, but is it possible to just change the "faceIndex" ? i'm using a common event to define the "Face_Image.png" according to the armor they are using.

    PS: It would be really nice if we could change the "faceIndex" via SKILL Notetag. So if i use a skill change their appearance and return to the default face.
     
    #3
  4. RK DracoRoy

    RK DracoRoy Fire Emblem RPG Gamer Veteran

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    First Language:
    English
    Primarily Uses:
    RMMV
    #4
    Tatsumaro likes this.
  5. ShadowDragon

    ShadowDragon Veteran Veteran

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    Location:
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    Dutch
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    RMMV
    instead of actor 1 - 4, why not actor 1++ to have unlimited actors? if you use more than 8 for example? if you can place that in the params
    for actor 1, actor 2, actor 3, actor 4, actor 5 etc etc up to 14? or more
     
    #5

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