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So I'm in a bit of a predicament here on a design decision I have to make involving on whether I make pleasingly stylish battle menu that just gives the player the basic information or the basic RM menu but with access to a lot more on-hand information. I'm using the amazing Olivia's State Tooltip plugin that lets you hover over the state and pops up information about the state like you would find in a Western RPG. But sadly this plugin isn't compatible with a lot of other hud plugins so if I used one then the player would lose access to that information. Luckily you can still view this information in the battlescreen status menu thanks to a Yanfly plugin, but it'll only show the state information inflicted on the player character.

Now the only reason this is a conflicting issue for me because (A) There are a fairly large amount of states in the game with varying effects and (B) I want to keep players from having to constantly reference manuals, inside and outside of the game, to know what is what and try to keep their attention on the main focus of the game. Which would be fine if I weren't trying to sell this game and get none RPG Maker users to buy and play it too. We all know and deal with the stigma if any of our games use the RTP assets and how that turns off some people no matter how good or different the actual game is. And yes I'm aware of the reality that come with making and selling games, actual sale numbers, etc etc, but seeing as players can spend a fair bit of time in battles a little eye candy wouldn't be a bad thing.

So what are your thoughts on this? Would it be better to have a nice looking UI, but with limited information or the regular battle menu but constant access to information? As a player, what do you prefer?

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