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- Apr 16, 2020
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Hello there, fellow gamedevs, I have run into a bit of a roadblock here.
As some of you probably know, I am making a game based off of math and such. I want all of my bosses to be based off of irrational numbers, with the golden ratio being the final boss as it is the "most irrational." But, however, as previously mentioned, I have run into a bit of a roadblock.
At it's core, all of my bosses are based off of numbers. And I want to make my bosses look cool whilst actually making sure that the enemy designs correlate to the numbers that the bosses are based off of. So, is there any way to "stylize" or "visualize" a number that would possibly make this process easier?
And my other problem relates to the enemy design of other miscellaneous monsters you would find in the area. I want them to have a correlation to the number, but also look good and unique. I already have some monster designs in mind, but they don't really conform to any specific location, so I might save those for later.
Feel free to just throw ideas out, as always, as this is really just meant for brainstorming purposes.
As some of you probably know, I am making a game based off of math and such. I want all of my bosses to be based off of irrational numbers, with the golden ratio being the final boss as it is the "most irrational." But, however, as previously mentioned, I have run into a bit of a roadblock.
At it's core, all of my bosses are based off of numbers. And I want to make my bosses look cool whilst actually making sure that the enemy designs correlate to the numbers that the bosses are based off of. So, is there any way to "stylize" or "visualize" a number that would possibly make this process easier?
And my other problem relates to the enemy design of other miscellaneous monsters you would find in the area. I want them to have a correlation to the number, but also look good and unique. I already have some monster designs in mind, but they don't really conform to any specific location, so I might save those for later.
Feel free to just throw ideas out, as always, as this is really just meant for brainstorming purposes.