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I am having an issue with my side project game all of a sudden and I have no clue what could be the issue!
The game all of a sudden is frequently ignoring the substitute status effect!
It was working just fine all up to this point, and I have not added any scripts since it was working but now the game treats it as nobody has a substitute flag.
I have a skill called "protect" and it sets a substitute flag on the user for five turns. and it worked great for the first few bosses, but now it is being ignored 100% of the time! Despite the fact that the other character only has a minuscule of health left and the strong character does indeed have substitute, the strong character never covers the character with low health. Any time the character with low health gets targeted, he takes damage and dies. The strong character never covers him.
I know that the stronger character does indeed have cover because I added a shield icon to the state and the shield is displayed by the character's name so the cover status effect was indeed applied.
This creates one of the biggest problems in my game, there is a boss fight (that I am about to test) where the weaker character cannot die. He must survive the entire fight without taking a single death. The whole point of this fight is to prove that this dragon character truly loves her human partner. There is story explaining why you just cannot resurrect him.
If cover is failing to work, this creates a huge problem as cover really needs to be on at all times for the entire fight.
It just stopped working today. It was fine yesterday for the last boss. Now it never works.
This is the cover state

And this is the skill that adds this state.

There is only two characters in the party and even when the weaker one has only 1% health, and the dragon is 100% health, the dragon does not cover him.
Does anybody know what the problem could be?
Edit: The game is ignoring the provoke state as well. Provoke sets the dragon's target rate to 1000%! That too is being ignored! With both cover and provoke on the dragon at the same time, there should literally be zero reason why the weaker human should even be targeted but he is still being targeted and killed.
The Provoke state is definitely being applied as there is a monster icon for it and the dragon does definitely have both icons.
The game all of a sudden is frequently ignoring the substitute status effect!
It was working just fine all up to this point, and I have not added any scripts since it was working but now the game treats it as nobody has a substitute flag.
I have a skill called "protect" and it sets a substitute flag on the user for five turns. and it worked great for the first few bosses, but now it is being ignored 100% of the time! Despite the fact that the other character only has a minuscule of health left and the strong character does indeed have substitute, the strong character never covers the character with low health. Any time the character with low health gets targeted, he takes damage and dies. The strong character never covers him.
I know that the stronger character does indeed have cover because I added a shield icon to the state and the shield is displayed by the character's name so the cover status effect was indeed applied.
This creates one of the biggest problems in my game, there is a boss fight (that I am about to test) where the weaker character cannot die. He must survive the entire fight without taking a single death. The whole point of this fight is to prove that this dragon character truly loves her human partner. There is story explaining why you just cannot resurrect him.
If cover is failing to work, this creates a huge problem as cover really needs to be on at all times for the entire fight.
It just stopped working today. It was fine yesterday for the last boss. Now it never works.
This is the cover state

And this is the skill that adds this state.

There is only two characters in the party and even when the weaker one has only 1% health, and the dragon is 100% health, the dragon does not cover him.
Does anybody know what the problem could be?
Edit: The game is ignoring the provoke state as well. Provoke sets the dragon's target rate to 1000%! That too is being ignored! With both cover and provoke on the dragon at the same time, there should literally be zero reason why the weaker human should even be targeted but he is still being targeted and killed.
The Provoke state is definitely being applied as there is a monster icon for it and the dragon does definitely have both icons.
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