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I need a way to change the "only below 25% HP" restriction on the substitute special flag and found two scriptlets.

one by OCEDIC (that removes the restriction alltogether)

Quote

class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# overwrite : Check Substitute Condition
#--------------------------------------------------------------------------
def check_substitute(target, item)
(!item || !item.certain?)
end
end
and one by DuncanS (that lets you specify the amount of health needed for substitute to trigger)

Quote

  1. class Scene_Battle < Scene_Base
  2. #--------------------------------------------------------------------------
  3. # * Check Substitute Condition
  4. #--------------------------------------------------------------------------
  5. def check_substitute(target, item)
  6. # default value is 25%, change it to whatever you want
  7. target.hp < target.mhp / 4 && (!item || !item.certain?)
  8. end
  9. end
I tried both in a new project, below materials, above main, but substitute just works standart as always (meaning it wont trigger if the ally is above 25%HP).

with DuncanS´ scriplet i changed the "4" to "2" in the hope that that would result in triggering substitute if the ally is below 50%, but it didnt work.

in the threads i found those in nobody says it isnt working, so i guess both scriptlets work just fine and i´m doing something wrong.

any ideas what that might be?

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