- Joined
- Oct 31, 2015
- Messages
- 49
- Reaction score
- 4
- First Language
- French
- Primarily Uses
Hello,
I've looked everywhere for a script that was akin to the Subtank system in the Megaman X series, to no success, so I came here to ask...
In Megaman X, when you health was full and you pick up an energy restoring item, it goes to waste, unless you have a subtank. In such case, the healing item will fill the subtank (unless it is full) and when in a need of HP, you use that subtank to recover HP.
I am looking for a script that follows that concept. The subtank can be used regardless of the quantity of HP it has, as long as it is not empty. It would have a screen to allow the player to see how much health there is in the tank, and also to display other subtanks, if any.
When a subtank is full, another one wili be filled, if there is another subtank that is not full. The same thing could be done with MP, too.
About how to fill the subtank... First with a script call. That way, an event can fill the subtank. But also, if it is possible, to add the item's healing amount to the Subtank. Like, a potion heals 250 HP, I put it in the subtank and the HP held in the subtank increases by 250.
Can anyone help me?
I've looked everywhere for a script that was akin to the Subtank system in the Megaman X series, to no success, so I came here to ask...
In Megaman X, when you health was full and you pick up an energy restoring item, it goes to waste, unless you have a subtank. In such case, the healing item will fill the subtank (unless it is full) and when in a need of HP, you use that subtank to recover HP.
I am looking for a script that follows that concept. The subtank can be used regardless of the quantity of HP it has, as long as it is not empty. It would have a screen to allow the player to see how much health there is in the tank, and also to display other subtanks, if any.
When a subtank is full, another one wili be filled, if there is another subtank that is not full. The same thing could be done with MP, too.
About how to fill the subtank... First with a script call. That way, an event can fill the subtank. But also, if it is possible, to add the item's healing amount to the Subtank. Like, a potion heals 250 HP, I put it in the subtank and the HP held in the subtank increases by 250.
Can anyone help me?



