- May 2, 2014
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Oh no, not at all ^^ i was just saying, since text communication sometimes leads to misunderstandings.Nah, I don't think you are whining at all. It's just my opinion as well, Don't get me wrong. I apologize sincerely to you if I came across as being brash and rude. Your points are all valid.
When I saw the two above posts, I was just trying to make a comparison to another dungeon crawler I've played, and I've played plenty. Essentially most, if not all, dungeon crawlers operate that way - making you, as you stated, grind like a psycho, to earn EXP, items, and money.
The idea of dungeon crawlers is for you to spend 99% of your time in the 'dungeons' trying to survive getting from one place to another. You are supposed to spend your time doing the above.
Having a good backstory is just a plus.
Oh, and if you keep fighting in the dungeons without returning to town, your battle rewards increases. Sometimes you get more items than the amount of enemies you fought.
I love a lot of RM games here in the community. More to the point, selling over inflated priced items is not one of the things on their top priority list as a part of the game mechanism.
If you like dungeon crawlers, you really should try the original Diablo, ^^
Anyways, To be honest, i haven't played too many dungeon crawlers. The only dungeon crawler game made in RM, besides this game obviously, is Eremidia Dungeon: Skyward Temple made by Theo Allen, which is a sample game for his battle system. I'm pretty sure i have played some more, but i can't remember right now tbh.
Anyways, i may get Diablo, looks nice. I mean, i knew about it's existence but never paid attention to it... and see if i can get some ideas from it Thanks for the suggestion~