Heya. Decided to try the game out and have some thoughts to share. I'll apologise in advance, but a lot of it will be negative. It's not a bad game overall and there is a fun factor present, but there are so many gameplay decisions that just made me question 'why?'.
Right off the bat, I have two enormous gripes. First one, why make a randomized party? Why is it a good idea? What is stopping the player from simply closing the game and starting again till they get a party they want? Wouldn't it be more logical to just let the player pick the party of their choice? Why force the player to play as characters whose skills they might not like? And then how do you balance it? What if the player gets a party with no healers? Or a party full of mages that die easily?
My second gripe is with the difficulty selection. I wanted to play on Normal, but then I read it has perma-death if a party member dies in battle and I instantly was put off and ended up choosing Easy. Shouldn't things like perma-death just be reserved for highest difficulty? More often than not, players will not like things like perma-death. It's just too harsh of a penalty.
The game's main strength to me lies in its presentation. Everything is pretty and shiny. I might not be into cutesy stuff, but I do admit that the art is really great, everything ranging from UI, to battlers, to map tiles.
I like the map name effect too. It looks pretty stunning, but it comes every single time I transfer map, even if I am going back to a map I've been in many times already. It's a little distracting, but not a major issue.
I am also not a huge fan of battle HUD layout. I do like the art of it, but not the layout. I would really prefer to be able to see my party faces. Otherwise it's all just text and boxes. And then we also have the states. I can only see 1 state at a time, which isn't very convenient. It's better to be able to see as many states affecting the character as possible.
Music is not bad. Not entirely my thing, but it works for the setting I guess. It's a bit too loud though. I can barely hear the battle special effects, and I didn't even see an option to balance the volumes of music and sound (maybe I missed it).
And then I am hit with a brick wall of balancing. Maybe it's just me, but I found the balancing to be way off in this game. The basic healing and restorative items cost a fortune! It costs 80 gold to just heal a poison off 1 character, and I get hit with it in nearly every battle and it lasts for a good deal of time after the battle is over.
Let me explain what I mean. The gloomy flower thing has an attack that inflicts poison on everyone, which it will undoubtedly use in battle, affecting at least 1 party member. The loot it drops sells for something like 25 gold. Antidote costs 80. The cost of 1 antidote does not balance out the loss you receive in that battle, not to mention any potions you might need to buy for damage healing. I think basic restorative items like potion and antidote should be very cheap. OR provide more ways for the player to cure it. I had nobody in my party to cure the poison. This again brings me to the point about randomized party. It's a terrible idea! If I could pick my own party, I'd make sure to have someone who can cure it.
Almost a similar story with MP. MP runs out really fast in battles, and I am kind of forced to use it up on specials, because regular attack does not often cut it when some enemies heal themselves. For example that gloom flower restores something like 40 HP to itself, AND it gets 2 actions in a turn, so it can heal and attack. My party deals maybe about 10 damage on regular attack, meaning I cannot kill this enemy with attack alone if it uses its heal frequently. So I am forced to use MP.
Also, when interacting with the shopkeepers, why have all the unnecessary dialogue with them asking if you want to shop or not? Yes, I came to the shop. Of course I want to shop. If I want to cancel, I can do it from the shop window. Also, would it be possible to have all the merchants in one place? I started the game in a building and saw one shopkeeper selling stat bonus things. I didn't see any weapon or items dealers in there, so I spent all my money on the stat bonuses, then went outside and saw the other merchants, but at this stage I no longer had any money.
Also, when I return to the town, how do I return back to where I was in a dungeon? Do I have to walk the entire thing again?
Speaking of dungeon design, I find it that it kind of lacks on the landmarks. I ended up getting lost in the forest area and had to give up eventually, because I just kept walking backwards, forwards, and in circles.
Anyways, sorry for ranting so much, and it's nothing personal, but I haven't been this ticked off by fundamental gameplay decisions in quite a while and those drained all the fun from me. I like a good challenge and I do enjoy dungeon crawlers, but most of the features in this game seemed more like an annoyance than a challenge. The only thing I could properly appreciate was the overall presentation and the art, so I doubt I'd be continuing the game. Sorry.