Many artists and composers refuse to agree to a profit share plan where they get paid after the product reaches a certain number of sales etc. I assume its because we hear a lot of horror stories of how artists never get paid in the end because the game never got made or had lackluster sales. Although it does have risk, I don’t think the model itself is wrong as it’s been successfully used in other industries. So has anyone been part of a successful profit share plan? If so, what made it work?