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I've been working on my game for a while now and everything has been fine up until this point. I'm working on a maze area where if you go the wrong way you get sent back to the beginning. (Think the Lost Woods in Ocarina) The problem is that as soon as I have the character step into the entrance, it goes from smooth to choppy as heck. The longer I stay in the area, the slower it gets until it crashes. Even if I leave the area the frame rate still suffers. I know it's not the events because they mostly transfer events nor it's the size of the map (19x15). The only thing I think it might be is the music event I have.

But what I'm confused about is that the music event is on every map, with switches turning it off and on depending on where you are going. And I've tested the map without the music event and it's STILL slow. I also tried the error log, but like I said, if I stay too long, it will crash and the error log closes along with it. I will provide screenshots if needed.

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