- Joined
- Oct 28, 2019
- Messages
- 80
- Reaction score
- 66
- First Language
- Indonesian
- Primarily Uses
- RMMZ
The need of default "Taller Than O, Lower Than Star" Tile Passage:
Mockups:

Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- This is a feature that will fix large sprite clipping issue through new type of tile passage
- Since a long time ago in RPG Maker, there are only 3 kinds of passages: X, O, Star but no designation for such kind of passage.
- Sadly, the Star passage doesn't care about sprite height - what it does is identify a tile by "here I am, the tile that will always be higher than tallest sprite you will create" - so it will clip any sprite higher than tile size once an event moved one coordinate below it. This may results as a corn stalk which cut your character hair without needing to go to barber such as in this screenshot:
- There exist plugins in almost every generation of RPG Maker to fix this large sprite clip, such as this, this, this, and this, but even until today, no default fix yet...
- Lets call it "triangle passage" or "Z passage", since this will deal with map-sprite Z-order
Mockups:

Why is this feature good?
This feature is great because of the following:
- I believe at some point of their game development, a lot of makers use a tall (higher than tile height), moving sprites , which are prone to "large sprite clip" issue, and this will help them a lot.
- This feature will fix the clipping issue of large sprite by default, minimizing possible issues created by plugin conflicts.
- This feature will crank the engine flexibilty up for any maker using Dragonbone to edit their sprites
Possible issues with this feature?
Issues that might arise from this feature:
- This will obviously break any still-in-development games that use any complex, interdependent plugin that already tried to fix this issue
- More click will be needed in the tileset setting page when you designate wrong passage type