- Joined
- Nov 27, 2017
- Messages
- 115
- Reaction score
- 50
- First Language
- En
- Primarily Uses
- RMMZ
Description of the Feature:

Why is this feature good?
This functionality is very simple: delete tile(s) on current (or all) layers of the map, based on layer selection.
Thus there should be no issues that I can foresee.
Notes:
This would work great with Schlangan's "Layer Buttons" suggestion here https://forums.rpgmakerweb.com/inde...n-toolbar-buttons-for-layer-selection.125510/ and within two clicks you can clear tile in question.
Personal note:
While working on a map I ran into a strange issue where one of the layers had a passable tile, but other layers were impassable.
And since you can't see if it is passable or impassable tile when it is clear/transparent, since it has no indication of what it is, I have spent unnecessary time trying to troubleshoot. I found out it wasn't the only empty-passable tile break on the map and ended up recreating the map from scratch. Having a hard-eraser, like my suggestion, would eliminate the frustration of fixing a potentially complex and time consuming process to recreate map.
- Add "Eraser" button to the toolbar to erase tile content on a layer as "not-passable" tile
- If a layer is selected (not auto), only erase that layer.
- If a layer is "auto", erase all layers.
- (optional) Second eraser button is for "passable" tile variant, same as above

Why is this feature good?
- No guesswork - Don't have to guess which layer needs to be erased
- No time spent searching - Don't have to spend time looking for an empty tile on the layer you need to erase
- Less mistakes erasing - Don't have to spend half an hour fixing mistakes of accidentally making a tile passable/impassable
- More tile space for actual tiles - don't have to keep an empty tile on A/B/etc layers just for the sake of erasing.
This functionality is very simple: delete tile(s) on current (or all) layers of the map, based on layer selection.
Thus there should be no issues that I can foresee.
Notes:
This would work great with Schlangan's "Layer Buttons" suggestion here https://forums.rpgmakerweb.com/inde...n-toolbar-buttons-for-layer-selection.125510/ and within two clicks you can clear tile in question.
Personal note:
While working on a map I ran into a strange issue where one of the layers had a passable tile, but other layers were impassable.
And since you can't see if it is passable or impassable tile when it is clear/transparent, since it has no indication of what it is, I have spent unnecessary time trying to troubleshoot. I found out it wasn't the only empty-passable tile break on the map and ended up recreating the map from scratch. Having a hard-eraser, like my suggestion, would eliminate the frustration of fixing a potentially complex and time consuming process to recreate map.
