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- Sep 18, 2014
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I tried searching for this, but it's very specific and my search-fu turned up lots of hits that wasn't really what I was looking for.
I thought perhaps that it'd be pretty keen if an event condition could be equal to a variable instead of equal to or greater. I know it would certainly help me write events with greater precision.
I need to keep track of the actor in the party member 1 slot for event purposes. If I just needed it for in-event conditions, I could do it with just a call to the variable (which I'm still doing), but for some cutscenes, I need to change character graphics depending on who's on first. So instead of having the events process the variable all at the same time, I'm doing it with page conditions and switches. It's not so bad, really, but if I could just make the condition equal to a single value, I could use one variable instead of four switches and set the variable in the master event controlling the cutscene instead of calling a common event or putting it in a script.
It's not really that big a deal (yet - I haven't done anything too elaborate yet), but I do think it would be helpful. To me, anyway.
And if there's an efficient way of doing this without scripts, that'd be keen too.
Sorry if this has been discussed before. My search-fu is not that great.
I thought perhaps that it'd be pretty keen if an event condition could be equal to a variable instead of equal to or greater. I know it would certainly help me write events with greater precision.
I need to keep track of the actor in the party member 1 slot for event purposes. If I just needed it for in-event conditions, I could do it with just a call to the variable (which I'm still doing), but for some cutscenes, I need to change character graphics depending on who's on first. So instead of having the events process the variable all at the same time, I'm doing it with page conditions and switches. It's not so bad, really, but if I could just make the condition equal to a single value, I could use one variable instead of four switches and set the variable in the master event controlling the cutscene instead of calling a common event or putting it in a script.
It's not really that big a deal (yet - I haven't done anything too elaborate yet), but I do think it would be helpful. To me, anyway.
And if there's an efficient way of doing this without scripts, that'd be keen too.
Sorry if this has been discussed before. My search-fu is not that great.

