- Joined
- Feb 25, 2016
- Messages
- 191
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@Yanfly
I have been testing around with the EBS and the Auto Passive States plugins, and I have noticed that once I put a passive state to a skill, the character continues to have the state regardless of whether the skill is equipped or not. My suggestion is that, it would be helpful for people using EBS to have an option in Auto Passive Skills so that the passive state is only effective while it is being equipped and remove the state when the skill is unequipped. This will allow the developer to create a system where the player can only activate a limited number of traits at a time.
Let me know what you think.
Thanks
I have been testing around with the EBS and the Auto Passive States plugins, and I have noticed that once I put a passive state to a skill, the character continues to have the state regardless of whether the skill is equipped or not. My suggestion is that, it would be helpful for people using EBS to have an option in Auto Passive Skills so that the passive state is only effective while it is being equipped and remove the state when the skill is unequipped. This will allow the developer to create a system where the player can only activate a limited number of traits at a time.
Let me know what you think.
Thanks

