--> Firstly I think some Plugins/Extensions would be better than Scripts
(For Example a Custom Battle System needs some script calls to be configured through the game (For example XAS), so wouldn't it
be better if the plugin provides a new Tab in the Event Command window with easy button options instead of doing some
rly complicated script calls)
This is not a bad idea, but I'm not convinced that development time should be spent here. Every feature has a cost. It costs money to spec it out, it costs money to implement it, it costs money to document, it costs money to test, it costs money to support. When I am starting a new project I give every feature a negative score. I need to be convinced that a given feature is important enough to justify the cost of implementation before I will accept it. There are many things that *could* be done in theory, but in practice you have limited time and resources, so you must chose those which give you the most bang for your buck.
--> Tiles are supposed to be like 8x8 (for example) instead of 32x32
(Which would make the mapping quality almost same as the Parallax mapping which is complicated and it also
gives the player a bit freedom)
I'm not sure what the advantage of this would be. The resolution is just too high for 8x8 tiles. So now instead of dealing with (what used to be) one tile, I need to deal with 16?! Nothing useful is going to fit into an 8x8 grid at this point and it would make mapping more tedious. I don't see it.
--> An easier way to edit the windows, bars, graphics, HUD's etc...
(Easily by dragging, or changing the position, size, color of the bar, menu, windows, Hud's with your mouse instead of scripts)
This is the scripting system. Yes, WYSIWYG editors can be nice, but again, this is a time consuming feature. What happens when you want some part of your custom UI to work a little differently than the RM developers envisioned? Well, you'll still need a script. I don't think this would work very well in general. The scripting system is complex because complexity is inherent to many of the features that users of RPG Maker want (even if they don't realize it).
--> Bigger Resolutions
(Enough Said)
Eh, not really. Higher resolution requires higher resolution images. These are hard to make and they don't currently exist. So yes, you may have a 1900x1200 game screen, but you now have no resources to display.
--> More Battle System's, Choice of choosing your battle system and Editing them
(For Example: Standard battle system, Tactical battle system (Dofus, Wakfu), Action Battle System (XAS, BlizzABS..),
Turn-Based Battle System (Atelier Iris Series and many others), but by having an option to set where the battles will be,
how the battle will flow, setting the HUD...)
Again, this is what the scripting system is for. This is a game engine, it will never include every feature you can imagine. We are meant to build our games, RPG Maker already helps us along the way quite a bit.
--> Better Graphic Settings
(Setting an animation in .avi where you want (Map, HUD, Menu ...) , Graphic zoom, Filters ... , Extended movement pictures
on Charsets ...)
I could be down for this.
--> Option of making easy Systems like Synthetis system, Skill Upgrade System, Minigames etc.
(With an editor which is used for making windows, puting pictures and making commands for this, something
like visual scripting (Example: Kismet for Unreal Engine))
Again, this is what the scripting and event systems are for. Try as they might, E! will never be able to implement every feature that someone may want. So, they have given us freedom to build our own systems, which is what every game engine does.
--> Mouse and Keyboard controls
(Examples: Writing a Journal in the game with the keyboard, Making desicions with mouse or moving with it, or if using
Action battle system using WASD to move, 12345.. as hotkeys, and Mouse for Choosing a target)
Better keyboard support would be nice.
--> Better message system which (if wanted) doesnt wait for the player to click so it will get to the next message, and
also some better Windowskin Settings Which should allow the maker to customize his window
You can already do this with "/.", "/|", and "/^" in a message. Not sure what you mean by "better windowskin settings".
--> Making an option to set the Controls of every button on keyboard
Kind of the same as better keyboard support above, no?
--> More playable formats of movies
Meh, one format is enough for me, as long as it plays it well.