Suggestions for the next RPG Maker

Status
Not open for further replies.

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
I'd really like to see the multiple layers option back... even a three-layer like that of XP is fine, but if we could have five or more then that's better... and maybe freedom to move the tiles [at least those from layers 2 and above] around outside of the "boxes"...
 

BigEd781

undefined method 'stupid_title' found for nil:NilC
Veteran
Joined
Mar 1, 2012
Messages
940
Reaction score
304
First Language
Dothraki
Primarily Uses
N/A
--> Firstly I think some Plugins/Extensions would be better than Scripts

(For Example a Custom Battle System needs some script calls to be configured through the game (For example XAS), so wouldn't it

be better if the plugin provides a new Tab in the Event Command window with easy button options instead of doing some

rly complicated script calls)

This is not a bad idea, but I'm not convinced that development time should be spent here. Every feature has a cost. It costs money to spec it out, it costs money to implement it, it costs money to document, it costs money to test, it costs money to support. When I am starting a new project I give every feature a negative score. I need to be convinced that a given feature is important enough to justify the cost of implementation before I will accept it. There are many things that *could* be done in theory, but in practice you have limited time and resources, so you must chose those which give you the most bang for your buck.

--> Tiles are supposed to be like 8x8 (for example) instead of 32x32

(Which would make the mapping quality almost same as the Parallax mapping which is complicated and it also

gives the player a bit freedom)

I'm not sure what the advantage of this would be. The resolution is just too high for 8x8 tiles. So now instead of dealing with (what used to be) one tile, I need to deal with 16?! Nothing useful is going to fit into an 8x8 grid at this point and it would make mapping more tedious. I don't see it.

--> An easier way to edit the windows, bars, graphics, HUD's etc...

(Easily by dragging, or changing the position, size, color of the bar, menu, windows, Hud's with your mouse instead of scripts)

This is the scripting system. Yes, WYSIWYG editors can be nice, but again, this is a time consuming feature. What happens when you want some part of your custom UI to work a little differently than the RM developers envisioned? Well, you'll still need a script. I don't think this would work very well in general. The scripting system is complex because complexity is inherent to many of the features that users of RPG Maker want (even if they don't realize it).

--> Bigger Resolutions

(Enough Said)

Eh, not really. Higher resolution requires higher resolution images. These are hard to make and they don't currently exist. So yes, you may have a 1900x1200 game screen, but you now have no resources to display.

--> More Battle System's, Choice of choosing your battle system and Editing them

(For Example: Standard battle system, Tactical battle system (Dofus, Wakfu), Action Battle System (XAS, BlizzABS..),

Turn-Based Battle System (Atelier Iris Series and many others), but by having an option to set where the battles will be,

how the battle will flow, setting the HUD...)

Again, this is what the scripting system is for. This is a game engine, it will never include every feature you can imagine. We are meant to build our games, RPG Maker already helps us along the way quite a bit.

--> Better Graphic Settings

(Setting an animation in .avi where you want (Map, HUD, Menu ...) , Graphic zoom, Filters ... , Extended movement pictures

on Charsets ...)

I could be down for this.

--> Option of making easy Systems like Synthetis system, Skill Upgrade System, Minigames etc.

(With an editor which is used for making windows, puting pictures and making commands for this, something

like visual scripting (Example: Kismet for Unreal Engine))

Again, this is what the scripting and event systems are for. Try as they might, E! will never be able to implement every feature that someone may want. So, they have given us freedom to build our own systems, which is what every game engine does.

--> Mouse and Keyboard controls

(Examples: Writing a Journal in the game with the keyboard, Making desicions with mouse or moving with it, or if using

Action battle system using WASD to move, 12345.. as hotkeys, and Mouse for Choosing a target)

Better keyboard support would be nice.

--> Better message system which (if wanted) doesnt wait for the player to click so it will get to the next message, and

also some better Windowskin Settings Which should allow the maker to customize his window

You can already do this with "/.", "/|", and "/^" in a message. Not sure what you mean by "better windowskin settings".

--> Making an option to set the Controls of every button on keyboard

Kind of the same as better keyboard support above, no?

--> More playable formats of movies

Meh, one format is enough for me, as long as it plays it well.
 
Last edited by a moderator:

Knightmare

Knight of the Night
Veteran
Joined
Mar 14, 2012
Messages
1,228
Reaction score
292
First Language
English
Primarily Uses
RMMV
I would really like to see a Tactical/Strategy RPG Maker. Think Sim RPG Maker but loads better and with script support.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
I really agree with this line by BigEd781:

"Again, this is what the scripting system is for. This is a game engine, it will never include every feature you can imagine. We are meant to build our games, RPG Maker already helps us along the way quite a bit."

absolutely right... the "advanced" game engines out there doesn't even provide things like common events and base scripts, and RM does...
 

NO!

Adventurer
Member
Joined
May 15, 2012
Messages
221
Reaction score
10
First Language
Cymraeg
Primarily Uses
Haha, I'm sure if they implement all this in the next RPG Maker, it would put a lot of scripters out of their jobs. xD
 

Probotector 200X

Probotect and Serve
Veteran
Joined
Mar 14, 2012
Messages
913
Reaction score
168
Primarily Uses
I feel like I shouldn't have to say this, but you never know...

Keep traits/features, and greatly expand on them!

Traits/features was my favorite new feature (pun intended) for VX Ace. I always tend to focus more on characters and their abilities, equipment, whatever than anything else. I feel though that there's still a lot more that could be done with them. Maybe even adding in more stats? I'm not sure that would need to be done with traits, but it would certainly be interesting to have them like that. (so they can be added and removed, all kinds of weird little things you can do with that, but maybe that's not a feature most would care about)

In general, more neat scripts made into part of the system, because the more things like that in the default the better! So scripters can spend less time making similar common things and instead have more time to do other things (make more unique scripts, work on their game, read a book, whatever!) And, the more things you can do with it that are totally compatible the better! (have you ever had two scripts interfere with each other? Isn't it really frustrating!?)

Also, it might seem silly, but a bigger more diverse RTP would be great! Lots of people use it, so having some more variety would be keen! Robots, spaceships, dinosaurs, whatever.

I feel like I'm forgetting a lot that I'd like to see, oh well.
 

Emzie

ಠ_ಠ
Veteran
Joined
Mar 17, 2012
Messages
1,691
Reaction score
22
First Language
Filipino
Primarily Uses
RPG MAKER VX ACE 3D
I would never going to buy that, it's going to be moar expensive than Acedev.only suggestions:

A new RPG maker name not "RPG maker VX Ace 2"
 

Nemau

Veteran
Veteran
Joined
Mar 13, 2012
Messages
100
Reaction score
23
First Language
French
Primarily Uses
RM name is not important! :D (and in my opinion the name "VX Ace" was pertinent)
 
Joined
May 21, 2012
Messages
83
Reaction score
4
First Language
English
Primarily Uses
I hate the graphics format of vx and vx ace. Just give me the old graphics back with the new engine and features.
 

Reynard Frost

Designer
Member
Joined
Mar 13, 2012
Messages
1,247
Reaction score
167
First Language
English
Primarily Uses
I hate the graphics format of vx and vx ace. Just give me the old graphics back with the new engine and features.
Don't be so vague, you mean XP style? 2k style? 2k3 style?

Also, don't play Final Fantasy 1 or 2 on PSP. It's essentially VX style.
 
Joined
Mar 16, 2012
Messages
396
Reaction score
39
First Language
Melayu
Primarily Uses
I hate the graphics format of vx and vx ace. Just give me the old graphics back with the new engine and features.
So you like XP then? I know people who love XP style over VX/Ace style prefer more details in their tiles and sprites. But it's not like you don't have any option to create your own XP(or whatever version of RM graphic you prefer) style graphics to be used in VX/Ace right? I mean come on, cut the i-won't-use-this-program-because-of-its-rtp-style crap already. It's on you man. As for me, I'm okay with both VX/Ace and XP style. To me both of them is fantastic.
 
Last edited by a moderator:

Emzie

ಠ_ಠ
Veteran
Joined
Mar 17, 2012
Messages
1,691
Reaction score
22
First Language
Filipino
Primarily Uses
I hate the graphics format of vx and vx ace. Just give me the old graphics back with the new engine and features.
uhh what? 32x32 is finealso, the RTP is professional made,you must be using RMXP or other RM softwares then
 

Jeneeus Guruman

The Returnee
Veteran
Joined
Mar 28, 2012
Messages
1,078
Reaction score
197
First Language
Filipino
There's only 1 suggestion I can only put in the RPG Maker.

Compatible to Multiple Consoles
 

Emzie

ಠ_ಠ
Veteran
Joined
Mar 17, 2012
Messages
1,691
Reaction score
22
First Language
Filipino
Primarily Uses
There's only 1 suggestion I can only put in the RPG Maker.

Compatible to Multiple Consoles
No that's impossible but don't worry there making a test now to play RMVX and RMVXA games on xbox360
 

Jeneeus Guruman

The Returnee
Veteran
Joined
Mar 28, 2012
Messages
1,078
Reaction score
197
First Language
Filipino
No that's impossible but don't worry there making a test now to play RMVX and RMVXA games on xbox360
I saw somewhere in the net that you can make games on PSP using Ruby but there's to many bugs.
 

ShinGamix

DS Style 4Ever!
Veteran
Joined
Mar 18, 2012
Messages
3,905
Reaction score
451
First Language
April Fools
Primarily Uses
N/A
Whoa I totally messed up and hit the save button.

Try this again.

@Crimson and Emzie About a RPG Maker 3D

They already did that years ago and it wasn't Super Expensive. Actually it was cheaper than what any of us paid for Ace.

btw it was RPG Maker 2 for PS2 (I am a huge fan of it)

and

@BigEd411 You summed it up right on target. I actually like the setup that RPG Maker has now with the scripting. I don't think the aps and plugins idea would be cheap on any of us.

So since you seem to always have all the info I changed your numbers.
 
Last edited by a moderator:

Reynard Frost

Designer
Member
Joined
Mar 13, 2012
Messages
1,247
Reaction score
167
First Language
English
Primarily Uses
@Crimson and Emzie About a RPG Maker 3D

They already did that years ago and it wasn't Super Expensive. Actually it was cheaper than what any of us paid for Ace.

btw it was RPG Maker 2 for PS2 (I am a huge fan of it)
Except that wasn't Degica, that was Agetec for consoles and it was INCREDIBLY limited. If you want Ace potential with 3D, it will cost a lot. Also, making assets for 3D and using a 3D editor is far more complicated than using a 2D editor. Besides, the 3D Game Maker market on PC is covered. 2D is where it's at for RPG Maker. (And 2D RPGs are way better anyway). If you go to a 3D maker, unless you're pumping out FFXIII models, don't even bother. 2D Makers on the other hand, it's not as difficult to make good looking assets.
 
Joined
Mar 17, 2012
Messages
904
Reaction score
214
First Language
English
Primarily Uses
what

dude im talking about 3D like with those annoying glasses.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,859
Messages
1,017,030
Members
137,566
Latest member
Fl0shVS
Top