The biggest problem with using other formats for video is licensing. I believe that was answered somewhere, but I can't remember.
Also, Archeia, somewhere, mentioned OpenGL. I support this. 3D effects on 2D tiles/pictures and without all the lag associated with it (think real-time shader effects or even particle effects on maps/battle screens used as battle animations [ex. Golden Sun]), faster image processing and various other improvements that would come from it. Now, before someone else chimes with "Well, what about DirectX?"
Licensing. It all comes back to licensing. OpenGL is a lot more cost-effective and can allow for better portability of graphics, meaning a chance at cross-platform runtimes (and I don't mean the Maker itself, although that wouldn't hurt).
Also, Archeia, somewhere, mentioned OpenGL. I support this. 3D effects on 2D tiles/pictures and without all the lag associated with it (think real-time shader effects or even particle effects on maps/battle screens used as battle animations [ex. Golden Sun]), faster image processing and various other improvements that would come from it. Now, before someone else chimes with "Well, what about DirectX?"
Licensing. It all comes back to licensing. OpenGL is a lot more cost-effective and can allow for better portability of graphics, meaning a chance at cross-platform runtimes (and I don't mean the Maker itself, although that wouldn't hurt).
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