- Joined
- May 15, 2012
- Messages
- 14,682
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- First Language
- Tagalog
- Primarily Uses
- RMVXA
You can override the icon though... I've seen games made with RM that has it's own icon... and I've been able to do it too...
but maybe if they decide to make the game pack in such a way that it creates the exe during "compilation", then this can be done more easily via the editor... and they can even make it such that every resource file is inside the game exe (it has it's set of pros and cons though) but I think they would have no problem doing it at all, since they are the ones who made the player exec anyway...
I wonder if we can implement bone animation to pictures... but right now, maybe we can just mix up the animations using an image editor... that is if you're talking about animations in the animations tab...
btw, I'm curious at how the transition thingy in XP looks... it has been quite a while since I've last grazed XP...
but maybe if they decide to make the game pack in such a way that it creates the exe during "compilation", then this can be done more easily via the editor... and they can even make it such that every resource file is inside the game exe (it has it's set of pros and cons though) but I think they would have no problem doing it at all, since they are the ones who made the player exec anyway...
I wonder if we can implement bone animation to pictures... but right now, maybe we can just mix up the animations using an image editor... that is if you're talking about animations in the animations tab...
btw, I'm curious at how the transition thingy in XP looks... it has been quite a while since I've last grazed XP...
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