- Joined
- Dec 19, 2012
- Messages
- 70
- Reaction score
- 5
- First Language
- English
- Primarily Uses
...Prerendered backgrounds is parallax mapping.
The issue is that you would like it as a feature of 3D RPG Maker, and they* appear to have though you were suggesting a feature for the current RPG Maker.
(*along with myself. I originally was going to elaborate that you don't need 3D movement to use a 2D prerendered background, as the characters still walk on the ground. But it does allow the 3D models to be scaled accordingly. Then I checked. : P)
--------
When I think of it, aside from the mapping thing (I'd suggest a system like modern** RTS Map Editors), a 3D RPG Maker might be feasible.
But it would take a large amount of work.
A lot of visual systems would need to be revamped.
It probably would even more unacceptable to not show the characters actually fighting. Which would require coming up with an easy-to-use animation system.
One would still need to 3D model the events that aren't human, like Chests, Switches, Monsters and Etc.(plus things like crates, statues, and general terrain things that couldn't be simple flat shapes.)
...
The issue is that you would like it as a feature of 3D RPG Maker, and they* appear to have though you were suggesting a feature for the current RPG Maker.
(*along with myself. I originally was going to elaborate that you don't need 3D movement to use a 2D prerendered background, as the characters still walk on the ground. But it does allow the 3D models to be scaled accordingly. Then I checked. : P)
--------
When I think of it, aside from the mapping thing (I'd suggest a system like modern** RTS Map Editors), a 3D RPG Maker might be feasible.
But it would take a large amount of work.
A lot of visual systems would need to be revamped.
It probably would even more unacceptable to not show the characters actually fighting. Which would require coming up with an easy-to-use animation system.
One would still need to 3D model the events that aren't human, like Chests, Switches, Monsters and Etc.(plus things like crates, statues, and general terrain things that couldn't be simple flat shapes.)
...
