Suggestions for the next RPG Maker

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Tai_MT

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An interesting feature I'd like to see in the next one?  "Sprite changes based upon equipped items".  Seriously, I think this would be quite awesome and you could even edit/create some of your own armor pieces that the program would "put on" when things are equipped.  Naturally, you could also have a button in the Database you could check/uncheck if you wanted/didn't want the feature to be active.

I just thought that'd be pretty cool and wouldn't require scripting or a lot of programming.  Plus, it would mean some of us could be a bit creative with our armors/weapons in designing how they might look (which might inspire awe from players).
 

Engr. Adiktuzmiko

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I wouldn't want a sprite change, just sprite additions... XD

that would really be handy and awesome...
 
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Tai_MT

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You could do that too.  Sort of like a "second layer" on top of sprites that would center and move/animate.  I'm not sure how hard it would be to even program the feature into a new program, but I think it would be interesting and nice to have.
 

Engr. Adiktuzmiko

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that would be easier than replacement in terms of adding equipments since replacement means a totally new sprite... with this it's just like the current scripts like that of victor, in which you just place the equipment sprite on top of the character's sprite...
 

byronclaude

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I think Ace is great...   but if I could add some things to Ace they would be:

Camera Control Options - A more enhanced Camera movement event....   this would allow for easier cooler cut scenes.

Screen Transition - rm2k3 had all kinds of options for fade-out / fade-in...  not just fading to black or to white.  This feature needs to return.

Weather Effects - I love the current weather effect system.  Just too bad there aren't more options.  (Rain, fog, thunderstorm, snow, hail, sand-storm, high-wind, blizzard, ...mist...  that would be so awesome!)

Battle Option Toggle -  Obviously there are going to be countless suggestions regarding the battle system.  I actually am okay with the battle system, but having spent some time with rm2k3 in the past, I do have love for a side-battle system as well.  Too bad there wasn't a simple option:  ___Front Battle   -or-  ___Side Battle

Vehicles - Increase from 3 to...    ....I don't know,  5?

Layers - A third layer would be nice, but that is a generic answer...  who does not want more layers?  lol

Both Character AND Monster rendering - in rmxp, you could render characters different colors...  I liked this.

Quick Event Creation Expandability - Come on, you know you love going to that 'Quick event creation' to transfer the Character, or to build treasure chests.  Wouldn't it be cool if there was a menu similar to Common Events, but for additions to the Quick Event options?  I would use it to create an event for my slightly complex door-opening animation.

I'm sure there are others, but these are my most preferred.  Thank you.  :)
 

Frito

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An interesting feature I'd like to see in the next one?  "Sprite changes based upon equipped items".  Seriously, I think this would be quite awesome and you could even edit/create some of your own armor pieces that the program would "put on" when things are equipped.  Naturally, you could also have a button in the Database you could check/uncheck if you wanted/didn't want the feature to be active.

I just thought that'd be pretty cool and wouldn't require scripting or a lot of programming.  Plus, it would mean some of us could be a bit creative with our armors/weapons in designing how they might look (which might inspire awe from players).
great idea!   thsi would be very fun to see implemented

i would liek to see higher resolutions myself
 

DS Piron

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Now that I think about it, there's a small issue with that idea: Then the character sprites might need to be split into additional layers, or be designed so that nothing goes over the armor. (and that might apply to all characters, even NPCs, incase the player wishes to use one of them.

not to mention the fact there will need to be several additional character-armor sprites, at least (instead of/in addition to the icon for each armor type)
 

Engr. Adiktuzmiko

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Of course... they/us will be making our own armor sprites like that from the generator... they will basically just provide the capability to add it to any sprite in-game...
 
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West Mains

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Now that I think about it, there's a small issue with that idea: Then the character sprites might need to be split into additional layers, or be designed so that nothing goes over the armor. (and that might apply to all characters, even NPCs, incase the player wishes to use one of them.

not to mention the fact there will need to be several additional character-armor sprites, at least (instead of/in addition to the icon for each armor type)
Why can't it just change the body?

Like changing the clothes in the character generator.

That'd be much simpler.
 

Engr. Adiktuzmiko

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well, in the generator, each part is a different layer (sort of)... we have a base sprite that doesn't have anything on it, then the clothes are another layer and such...

so basically, you're just setting a certain layer to a certain image...

now to do it in-game means mimicking this "layer" system... since the game needs to know the correct z position of each layer, else it might look weird...
 

Berylstone

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An interesting feature I'd like to see in the next one?  "Sprite changes based upon equipped items".  Seriously, I think this would be quite awesome and you could even edit/create some of your own armor pieces that the program would "put on" when things are equipped.  
I would like this too.

It's too much work for one person trying to create a new sprite for every possible combination of armor.  
 

TheoAllen

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Scroll for notebox should be useful. Since many scripts out there would be use many notetags
 

Ed19

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@theodoric

It's true, RPG Maker VX ACE is not midi-user friendly. We can't import midi using resource manager in RPG maker VXACE, which is so much a hassle for us.

MIdi also can't loop properly like OGG... But, I love Midi because of its minimum size.

Scroll for notebox is definitely useful... if we use lot of battle sequences.
 
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Someone may have already suggested this in the thread, if so I apologize.

The ability for RPGMaker to pluck all the ideas directly from the creator's brain and generate everything from that.  

Not a lot to ask!
 

Seacliff

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Someone may have already suggested this in the thread, if so I apologize.

The ability for RPGMaker to pluck all the ideas directly from the creator's brain and generate everything from that.  

Not a lot to ask!
If that happened, I will never have to worry about not finishing a game...

FULL SUPPORT
 

Ed19

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That's a good idea Insidious, but let me add more :

RPG maker should be able to generate character names, world, race, and so on.
 

Frito

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Well im just now finding out about the horrible MAX RESOLUTION of 640x480

so of course im asking Enterbrain to fix this and give its paying customers a relevant and current game creation engine with MODERN DAY RESOLUTIONS, and a fullscreen option that doesnt stretch the game all wonky

Im really disappointed in RPGMAKER because of this, people who buy games nowadays would laugh at such low resolutions...
 

Tsukihime

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If they had tablet support for RM games the resolution wouldn't be too bad.
 

Selchar

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Two small things I've thought of as a personal preference.

1: Actor Stats/levels separate from class stats/levels(scripts that add perm level bonus stats based on this and that can be buggy depending on how you do it if you allow class changing anytime/anywhere, or at least the ones I checked due to no "actor" level to base it on).

2: A Case/When conditional event command.  It's kind of a preference thing with how I want to deal with certain variable, it can be convenient to use, and I think it looks nicer.  I managed to script my own by hijacking the show choice command, works very well I think with the testing I've done, tho I'm sure an actual event command version would be more flexible.
 
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