Suggestions for the next RPG Maker

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Zoltor

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Sheesh, so much discussion about making tilesets from pre-existing tilesets, talk of photoshop/gimp/paint.net. Why not just use some sort of map making program that allows using multiple tilesets, set the map size to say, 512x512(B tilesets example),and go from there? Much simpler, I just tested Tiled, and while some people use it for parralax mapping, it can also be easily used to easily mix/match existing tilesets.
And we have our selves the worst webpage to a utility program ever.

It's hard to tell from the lack of actual info, but the 1st SS is promising(the way the tiles are listed is pretty promising, now if you can import a reg tileset into their editor, and it still lists each tile like that, that would be great), have no idea about any other features/tools it may or may not have though(lmfao what a useless webpage).
 

Engr. Adiktuzmiko

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It is useful, there were actually posts about that tool on a thread here somewhere... I guess on a discussion about tools...
 

Selchar

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Here's a link to a thread in our own forums, it's one of the "Most Liked Contents" here.


http://forums.rpgmakerweb.com/index.php?/topic/3331-introductory-guide-to-tiled/


Probably better information.


Edit: Slapped together this combination from various RTP tilesets, there isn't much rhyme or reason to the order, nor will I actually use it, just showing what can be done within a couple minutes of using it.


 
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Zoltor

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Here's a link to a thread in our own forums, it's one of the "Most Liked Contents" here.

http://forums.rpgmakerweb.com/index.php?/topic/3331-introductory-guide-to-tiled/

Probably better information.

Edit: Slapped together this combination from various RTP tilesets, there isn't much rhyme or reason to the order, nor will I actually use it, just showing what can be done within a couple minutes of using it.

Yea, sounds like a pretty badass program actually(the only problem people seem to have, is you really can't make complete maps with it, and save as to use in other engines, because it saves the map in a unique file type, why the hell does every map editor love saving maps into a unique file type sigh).

Ok cool, seems like it works well, I'll have to give it a try.

Um I guess this will make it the 3rd or is it the 4th map editor on my computer lol.
 

Engr. Adiktuzmiko

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Nah, you save it as an image file (there's an option for that), then you use it as a parallax map or in your case, as a new tileset...


and oh, it allows you to save as XML and CSV, which are pretty much openable and used by lots of other programs


PS: Why are we even discussing this in the SUGGESTIONS FOR THE NEXT MAKER THREAD??? To the mods, Sorry
 
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Zoltor

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Nah, you save it as an image file (there's an option for that), then you use it as a parallax map or in your case, as a new tileset...

and oh, it allows you to save as XML and CSV, which are pretty much openable and used by lots of other programs

PS: Why are we even discussing this in the SUGGESTIONS FOR THE NEXT MAKER THREAD??? To the mods, Sorry
I don't know, all I friggen suggested, was that the next RPG maker come with a folder that has 32x32 individual pics of every tile used in the tilesets, that's all lol(people didn't understand what I meant at first, and it then got out of control, which later came down to someone pointing out that program..
 
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Ah... Oh well, I'm against that, especially since not all Tilesets use the 32x32. like Tile A1 actually uses tiles much much larger than 32x32... + that will just be file size bloat since you already have the full tileset then you also want to have a copy of the individual tiles.
 
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Selchar

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Yeah I was wondering about that... good thing I put an end to the 1 1/2 page debate... I hope. Oh shoot, *thinks of a suggestion to get things back on topic*


I think I mentioned this before, but an easier way to re-design the default scenes/windows(mainly menus) outside of scripting trial/error.
 

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I think you cannot remove the trial and error part... unless it would be a FULL-GUI Drag and Drop method...
 
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Zoltor

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Ok in the spirit of getting things back on track, how about an actual option to change, and easily import Game Over screens/pics. Also I notice there's no lv up SE changer in the system tab(why, I have no idea, it had to have been a oversight), so those would be nice minor additions.
 
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Game Over screens/pics
Uhm, using Resource Manager isn't EASY enough for you?


There was a Level Up SE? Never realized that
 
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Selchar

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Pretty much yeah, tho I suppose someone could script a way to manually move/resize those windows in game and print the current values to the console to be edited into a "default value" editable region, wouldn't help much if we wanted to remove faces/add icons/pictures/switch to sprites/etc... There are a lot of possibilities that can't be adequately covered in a single script I think.


Sure why not, give us a "Game Over" folder to dump pictures in, default to picking one at random after getting them and putting them in an array. I can say the same for BattleStarts. There are scripts that allow for more dynamic Game Overs and BattleStarts already, but why is the initial implementation so limited?(System Folder/Named a specific way).


I suppose we should be thankful how easy it is to change those in RGSS3 at least.
 
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Engr. Adiktuzmiko

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Randomized... that would be useful for some I think.


anyway, a drag-drop and resize of windows in Full GUI is really nice...
 

Zoltor

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Uhm, using Resource Manager isn't EASY enough for you?

There was a Level Up SE? Never realized that
Oh it works like Windowskins huh,

To Selchar: Yea that would be pretty cool or have a change Game Over screen command, so you change it every so often(or based on area you died in or whatnot)

To Engr Shana: Yea definitely.
 
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Engr. Adiktuzmiko

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you don't know you can change GO screens via the ResManager


anyway, where's that Level up SE thingy?
 
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Zoltor

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you don't know you can change GO screens via the ResManager

anyway, where's that Level up SE thingy?
Didn't notice it, I guess.

There is a lv up SE in the SE folder, but somehow I don't think changing it, is like changing Windowskins(a SE is a SE, It's not like the System Folder, where there's differances in how things are formatted).

I'm pretty sure a script controls that SE, so if you try to switch it out, I strongly suggest you replace it with a SE with the exact same name.

It's really weird that, that one SE is controlled by a script, yet every other system based function has a SE option in the system tab.
 
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Selchar

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You sure that Level up SE is part of the default system? I did a level up by exp on the map, flat out level up on the map, and a level up in battle, no SE played. It's possible what you're hearing is from a script you added?
 

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yeah, I'm not hearing any level up SE too... at first I thought it was just because I turn off the music normally when I play...
 

Zoltor

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You sure that Level up SE is part of the default system? I did a level up by exp on the map, flat out level up on the map, and a level up in battle, no SE played. It's possible what you're hearing is from a script you added?
Oh whoops lol no it Isn't, I must be going color blind, It's red. I dropped that in there just incase I ever located the lv up SE/where to drop it.

It must be hard coded in the engine or something(I don't know what the developers were thinking of).
 
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Engr. Adiktuzmiko

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so you do hear a level up SE when you level up? coz me and Selchar don't hear anything...
 
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