"Variable tree". A way to look at where a variable is used. Map, event, or on which item in the database it's attached too. This would help immensely with puzzles, quests, and functionality for testing.
You just gave me an idea, how about an event tree in general, so we can easily locate the exact event we need to look into, edit, add things to, ect(aka clicking the event listed on the Event Tree instantly opens the event window for that event)"Variable tree". A way to look at where a variable is used. Map, event, or on which item in the database it's attached too. This would help immensely with puzzles, quests, and functionality for testing.
$90 for a one time purchase is cheap for a game engine, Unity costs $1,500 for a one time purchase or $75/mo on a subscription.Yeah don't make it $90, I dont care what it can or cant do, just dont make it $90 or anywhere near that much lol.
Considering many dev tools are easily $200 or more, physical copy or no, RMVXA is quite a tidy bargain. And since it's on steam, it's subject to Steam Sales, which has the off-chance of possibly driving the price even lower ( I bought my copy during the past Winter Sale for half-off <3 ).$90 is fine, but only if they offer a Physical copy, they're insane to charge that much for a digital copy, where who the hell knows what can go wrong(did the developer forget this is for the PC, where a million and one things can happen, that would cause the program to be lost, nevermind the fact, what if the site goes under, and whatnot, screw that).
I have been wanting Ace since it was released, but only got it recently because a Physical copy finally came out(I only paid 50, but if there was a Physical copy when it first came out, I would've gladly been willing to pay the $99 price tag it had).
It's not I can't afford it, It's a "I'm not a ******* moron" to spend that much on something that doesn't exist, without a physical copy you're just asking to be screwed. WhenConsidering many dev tools are easily $200 or more, physical copy or no, RMVXA is quite a tidy bargain. And since it's on steam, it's subject to Steam Sales, which has the off-chance of possibly driving the price even lower ( I bought my copy during the past Winter Sale for half-off <3 ).
So no, 90$ is still small change in comparison to, say, the full Photoshop suite ( JUST Photoshop, mind you) or Sony Vegas, two regularly-used tools that both can easily hit $200+ apiece, even with discounts. There's a reason people rip these sorts of things from off the Internet...
And if you can't afford that, there's always VX, or even XP ( which I just realized is 25 bucks now o: ), both of which are equally good in their own respects and can do easily just as much, if in different ways.
Of resource packs, sure, but something like the RPG maker utility or anything major from any company period(not just in this case), not likely. There's probally all kinds of safeguards to prevent that, otherwise the company is just begging the pirates, to um pirate it.I don't see how having a physical copy of software is any different from having a digital copy of software. You can just as easily produce physical back-ups.
There's numerous ways around those safeguards, though. Anyone with enough know-how can figure it out. If it was too hard piracy wouldn't be as rampant in the rpm community as it currently is.Of resource packs, sure, but something like the RPG maker utility or anything major from any company period(not just in this case), not likely. There's probally all kinds of safeguards to prevent that, otherwise the company is just begging the pirates, to um pirate it.
Uhm, BACK UP THE INSTALLER NOT THE PROGRAM itself bro. Installers are portable you know.Of resource packs, sure, but something like the RPG maker utility or anything major from any company period(not just in this case), not likely. There's probally all kinds of safeguards to prevent that, otherwise the company is just begging the pirates, to um pirate it.
No need to worry? Really? Break-ins? Disks falling then breaking apart? + a lot of other things that can happen to a physical object, yet you claim that you don't even need to worry about even 1 of those? don't be absurd bro.To engr shana, I have games, and stuff that are 30 years old, and still play then from time to time. I don't need to worry about losing them, the data being corrupted or a million other things going wrong, tyvm.
Except a receipt, server-based sales history, the fact you have it, your bankstatements, the companies' sales records all made completely necessary by years of Tradings Regulations.Here's the problem with a physical copy:
There's really no record you ever bought it.
DRM, in any of its iterations sucks, and is a failure of a concept.@West - At least I'm sure Blizzard does that. You can buy a physical copy of their installers, then once you register your key in Battle.net, you can now also download a digital copy of the installer. Plus your key is saved there so you have a place to go if you forget it.
CD copies nowadays for PC programs/games are just for installation, you can even share it with others since they won't be able to run/register their installation without their own key anyways.
As Blizzard said: "You don't buy the game, you buy a license to play the game"
same goes for softwares, even the EULA for Ace explicitly tells you that you don't OWN the software, you just own a LICENSE for it.
Seriously, distribution of games and softwares for PC nowadays is really different than distributions from the past two decades or more.