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All we can do is hope... at the very least, 1.02a has a larger script box
I heard something about the program being made with .net framework, which IIRC is not very malleable in terms of window resizing.I don't know why they couldn't make the windows resizable. That seems like something Windows provides in their API.
I know some application developers enforce dimension restrictions because they don't really want to have to deal with how to resize the interface, but a script box ... is a box with a text area and two buttons.
Or wait til it goes on super sale on steam. $17.99 out does $69.99Yeah don't make it $90, I dont care what it can or cant do, just dont make it $90 or anywhere near that much lol.
That would be cool, it would give the optical illusion of a effect surrounding the enemy, without needing the whole thing to be a cumbersome 3D mess(which thankfully this engine Isn't designed to do anyway)Allow parts of animations to go behind the target...
unsigned 16-bits worth for the region is enough (rather than the current 6 bits).Unlimited Regions per map (or at least practially unlimited - a 64 bit INT's worth). I don't want to have to chop my world map into bite sized pieces because I can only have a few mob sets in the world.
I think this is a Ruby limitation.Better support for concurrent processes. Threads, not just Fibers.
What will the Photoshop support be for?And map layers. multiple map layers with out of the box Photoshop support.
I don't like cluttering event commands with comments.@Amerk - doesn't the regions basically do what the old Areas does? as for noteboxes in events, I think people already just use the comments command for that.![]()