- Mar 13, 2012
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Common events would work if you just need the commands.Wouldn't Common Events cover this, or am I completely off base here?
Well, sort of. You can think of side-view as simply VX's default battle system...with actor sprites.Sideview is often requested and used, but a lot of scripters will prefer a default frontview versus sideview. The reason is because it's much easier to customize a new battle system out of the frontview default, than to try and do the same from a sideview. I don't code, so I don't the details, but apparently the coding becomes much harder to reverse and change if it's sideview by default.
"Simple enough for a child to use, yet powerful enough for a developer." As long as the functionality is hidden away from kids so they don't get too confused, I don't see why not.IMHO, that is a bit of complicated for a tool that is meant to be simple to use...
Agreed, it's very limited. You've stated my own thoughts many times. Not only cutting to a portion of the audio, but changes in pitch without restarting the track, being able to fast forward and rewind in the audio portion of the editor, and controlling events based on where the audio is at - for example, if I don't want an event to end and the scene to change until it reaches the end of the audio without having to set a ton of wait commands.The audio capabilities of RPGMaker have been very limited. Ever watched a show where a song faded in from another one and jumped right to the climax of it?
Or you hear two songs start to eerily mix together?