- Mar 5, 2013
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RM is basically a two-level interpreter running. I don't want to get too technical into the differences between program compilers and program interpreters, but yes, a language interpreter runs the programs always slower than a compiled program.Do you experience lag or skippiness on RPGMaker engines easy?
I just wanna make sure I'm not the only one.
I saw a Let's Play of an RPGMakerVXAce game on Youtube and it was lagging for them
However, that does not mean that the games have to be slow.
It just means that when you don't take care of the way you use your events, then it's easier to create lag in the game. In a test I once made in this area a single event (which intentionally used a lag-inducing script call) was enough to slow a simple map down to the point where it could not be played.
However, if you take care of how you make your maps and events, then you can make a game that has no danger of lag.
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