- Joined
- Nov 30, 2014
- Messages
- 240
- Reaction score
- 167
- First Language
- Engrish
- Primarily Uses
I do include both Pathfinding and a sort of Enemy AI in my "Collection" for XP, and while I think it does open up many doors for expanding the potential for RPG Maker in general, I dont think that the solutions I offered are appropriate for all game situations.
A lot of it, again, has to do with complexity of the system. RPG Maker is notorious for being quite easy to pick up, yet robust enough that it can take years to fully master. There is an inherit balance between ease of use and functionality that needs to be addressed for every suggested feature for every next version of RPG Maker, and I will be the first to admit some of my scripts are not that easy to use, but with the benefit of exceptional functionality.
A lot of it, again, has to do with complexity of the system. RPG Maker is notorious for being quite easy to pick up, yet robust enough that it can take years to fully master. There is an inherit balance between ease of use and functionality that needs to be addressed for every suggested feature for every next version of RPG Maker, and I will be the first to admit some of my scripts are not that easy to use, but with the benefit of exceptional functionality.
