Suggestions for the next RPG Maker

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NeoPGX

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How about support for 2.5D graphics like YS Origin? :)
 

jd43

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:)  the final fantasy battle scripts also the side view with enemies hp and character views also a town generator window skin maker and tileset creator thats what id like to see  :rock-right:  
 

Marsigne

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These are popular programming languages which can help you land a job as game developers, is that something everyone here wish for? earn money with something you passionate?
While not everyone wants to get money off their games (by being hobby or whatever), a lot of developers here have successfully sold their games and made profit off it, and there are even some games on Steam that are made with a RM engine.
 

KanaX

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Perhaps other people have posted something similar, but since I don't have the intention to read over 70 pages, I'm sorry if I repeat an idea.

The way I think about it, RPG Maker is fundamentally made for the creation of a specific style of games. It's not a matter of "Retro"; the engine has a very distinct quality, reminiscent of old arcade and gameboy games. That immediate recognition by those who have experienced that age of gaming, makes it difficult for the RM engines to change, without tampering with that delicate balance.

The future of RPG Maker should be one of correcting mistakes and enhancing preexistent features. If they add too many, new, advanced features, it won't be RPG Maker anymore.

Now there can be a great many enhancements. Here are some things that (probably can be done with external scripts) should be integrated with the RM's easy-to-use interface:

  • Free control of camera.
  • Easy Key Item Selection, not from a separate menu, but from the actual menu.
  • Ability to make our own title and pause menus. Custom background, custom windows, custom amount of commands and properties of each command and custom position of all of the previously mentioned.
  • Easier sprite animation.
  • Step sounds
  • Smarter Chase After Player move route.
  • Easier text control. Manipulable text windows to a greater extend.
  • Event page conditions that change the variable conditions to include "less than, less than or equal to, equal to, greater than" unlike the current one that has only "X value or above"
  • Proper letter input for storage into variables.
  • Automatic diagonal movement for stairs.
  • More self switches.
  • Movies that can run in parallel with other events.
  • Reversed timer.
  • More weather effects.
  • Ability to save a BGM at a specific time and replay it from that point on command.
Of course, the creators of the engine should not be expected to stay for the rest of their careers fixed to one project. One day RM will become irrelevant and long before that, they must have taken up a different objective. If they manage to make an advanced, but open and user-friendly engine as they have done with RM, they will be set on their way. But it wouldn't and shouldn't be RPG Maker.
 
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Hudell

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I'm thinking about some stuff that would add some more power to rpg maker:

1) Let scripters create a list of "parameters" for their script. RM would read that list and create a dynamic window for the user to configure these parameters in the same way they configure the database. This is not really that hard, since I have already done something very similar in a project at work and it only took me a couple of days. This should let the user input any type of parameter: numbers, text, list of numbers or even a list of hashes with pre-defined properties.

2) One thing that would help me a lot would be the opposite of the idea number 1. Being able to modify the database by running a script on rpg maker instead of clicking and modifying every single item on the database would make some of my days much more productive. I don't think this will ever be done, since it's too dangerous for non-scripters to break their whole database.

3) The ability to copy/cust/paste multiple events at once would be useful sometimes.

4) A feature that would let me find an event on the map, searching for name, comment, part of script call, trigger or even something that could let me filter the events by command. An example: if I want to find what event is teleporting the player, I could set the filter to: "trigger = parallel process; command = teleport" and I would get some list of all parallel process events on the map that have a teleport command on them.

5) The ability to use an external editor for scripts: Today I have all my scripts saved on files and copy them to RPG Maker everytime I change anything (and since my game is almost script-only, that's a lot of work)
 
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Tai_MT

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New suggestion...  When enemies use skills, you get to see their animations against your characters.  The straight up sound effects are a bit weird when you can't see the animation.
 

Engr. Adiktuzmiko

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that was because there are no actor battlers on the screen on the default system, so let's just ask for actor battlers. :)

Ability to make our own title and pause menus. Custom background, custom windows, custom amount of commands and properties of each command and custom position of all of the previously mentioned.
You could already do that, with RGSS, so the ability/capability is already there.
 
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Tai_MT

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Well, in Earthbound, you could see some of the attacks against your party, despite having no battlers on the field...
 

Engr. Adiktuzmiko

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Isn't that weird too? I just really think it's better to have the battlers in there, not really hard to add anyway. :)
 

vito

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3D because is already 2015  :p
 

Gothic Lolita

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The only way, I would appreciate, if it's choseable between 3D and 2D. Because I still like 2D more. ;)
3D is only feasible, if you got a team to work with. Else it's not even quite possible. :)
The only thing that would be really cool, to have an option to make different screen resolutions, shadow and lighting.
And for the in game menu an option menu, where you can adjust music, sound and some graphic options, like shadow, light effects. ;) (\s/) 
 

NeoPGX

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Just because something has been asked a dozen times doesn't mean it'll happen. Both Enterbrain and Degica have stated this will not be happening.
Any chance for support of 2.5D graphics (like Ys Origin) tho?
 

amerk

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Not sure about that. I'd imagine it's much more feasible for them to do this and still keep it simple enough since it wouldn't rotate. I wouldn't mind something like that myself, and maybe a sort of isometric battle system like the Breath of Fire games on SNES.

Right now, the High Fantasy resources sold in the store are a decent bet. It's still 2d, but the quality is as realistic as you can get with a 2d engine.
 

Marquise*

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Ack... I found something definitely important to ask for the next RPGMaker in here like 2 or 3 days ago but didn't noted it. And since my memory leaks, it is all I can remember. That it was really important!


(Grr aging!)
 

Foron

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Just because something has been asked a dozen times doesn't mean it'll happen. Both Enterbrain and Degica have stated this will not be happening.
Where?

And I have another suggstion: have the ability to make HD games by default.
 
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amerk

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Degica staff, which all work with EB and represent the English release, have said this quite often, on this very site (multiple times). Feel free to dig through all the topics and posts to find this if you doubt this.
 
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Foron

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Degica staff, which all work with EB and represent the English release, have said this quite often, on this very site (multiple times). Feel free to dig through all the topics and posts to find this if you doubt this.
I don't doubt it, I'v just never seen actual responses that show that.
 

rondchild

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I think for next rpgmaker is....

Dynamic resolution.

Multiplatform !

Pixel movement.

Option for isometric map or top down map.
 

Foron

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I think for next rpgmaker is....

Dynamic resolution. Uh. what? Do you mean the ability to change the ingame resolution?

Multiplatform ! o_O That would be...expensive, to say the least.

Pixel movement. That can be done now with a script, just saying.

Option for isometric map or top down map. That would be pretty good.
 
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