Perhaps other people have posted something similar, but since I don't have the intention to read over 70 pages, I'm sorry if I repeat an idea.
The way I think about it, RPG Maker is fundamentally made for the creation of a specific style of games. It's not a matter of "Retro"; the engine has a very distinct quality, reminiscent of old arcade and gameboy games. That immediate recognition by those who have experienced that age of gaming, makes it difficult for the RM engines to change, without tampering with that delicate balance.
The future of
RPG Maker should be one of correcting mistakes and enhancing preexistent features. If they add too many, new, advanced features, it won't be RPG Maker anymore.
Now there can be a great many enhancements. Here are some things that (probably can be done with external scripts) should be integrated with the RM's easy-to-use interface:
- Free control of camera.
- Easy Key Item Selection, not from a separate menu, but from the actual menu.
- Ability to make our own title and pause menus. Custom background, custom windows, custom amount of commands and properties of each command and custom position of all of the previously mentioned.
- Easier sprite animation.
- Step sounds
- Smarter Chase After Player move route.
- Easier text control. Manipulable text windows to a greater extend.
- Event page conditions that change the variable conditions to include "less than, less than or equal to, equal to, greater than" unlike the current one that has only "X value or above"
- Proper letter input for storage into variables.
- Automatic diagonal movement for stairs.
- More self switches.
- Movies that can run in parallel with other events.
- Reversed timer.
- More weather effects.
- Ability to save a BGM at a specific time and replay it from that point on command.
Of course, the creators of the engine should not be expected to stay for the rest of their careers fixed to one project. One day RM will become irrelevant and long before that, they must have taken up a different objective. If they manage to make an advanced, but open and user-friendly engine as they have done with RM, they will be set on their way. But it wouldn't and shouldn't be RPG Maker.