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@Zarsla: Not going to reply to everything but I thought I'd reply to the art stuff.
5.I
You don't ask for much do you? A new RTP to go along with a new maker makes sense from Degica's standpoint but including and converting the old stuff would be a waste of time and money for them. What would they gain from it that they wouldn't have anyway?
5.II
I think this is something that works better if it's external and not something included in the program. An external tool automatically has more flexibility and is likely to have more art options and be easier to add to.
5.III
I agree with this one, mostly. It's really hard on the artists though. It's much easier to make new pieces than to make an existing piece again from a new angle. Although this isn't true for someone who is working with 3D models.
7
Impossible. The tilesets of the Makers work differently on a very basic level. Converting tiles isn't just a matter of cutting and pasting, at some point things must be redrawn or drawn from scratch. For example, Ace's tiles use 16x16 corners and XP uses 32x32. What information of XP's tiles do you get rid of if you're making Ace tiles with them? How do you now get the new corners to match up seamlessly? Converting sprites isn't an issue though, there are already things that exist for this. Something that incorporated that might be a nice bonus without detracting from the point of a new maker too much.
5.I
You don't ask for much do you? A new RTP to go along with a new maker makes sense from Degica's standpoint but including and converting the old stuff would be a waste of time and money for them. What would they gain from it that they wouldn't have anyway?
5.II
I think this is something that works better if it's external and not something included in the program. An external tool automatically has more flexibility and is likely to have more art options and be easier to add to.
5.III
I agree with this one, mostly. It's really hard on the artists though. It's much easier to make new pieces than to make an existing piece again from a new angle. Although this isn't true for someone who is working with 3D models.
7
Impossible. The tilesets of the Makers work differently on a very basic level. Converting tiles isn't just a matter of cutting and pasting, at some point things must be redrawn or drawn from scratch. For example, Ace's tiles use 16x16 corners and XP uses 32x32. What information of XP's tiles do you get rid of if you're making Ace tiles with them? How do you now get the new corners to match up seamlessly? Converting sprites isn't an issue though, there are already things that exist for this. Something that incorporated that might be a nice bonus without detracting from the point of a new maker too much.
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