DrDhoom

Monkey Needs a Hug
Veteran
Joined
Mar 16, 2012
Messages
154
Reaction score
158
First Language
Indonesian
Primarily Uses
N/A
Weapon Upgrade v2.0
DrDhoom
Introduction

Commissioned by @kaleemmcintyre, published with permission.
This plugin is for upgrading actor's weapon, just like Blacksmith shop in Suikoden.
Yanfly's Item Core is needed!

Features
- Use growth formula for weapon parameters.
- Use upgrade cost formula.
- Max upgrade level can be set per weapon.
- Weapon can have it's own growth formula.
- Shop can have it's own upgrade cost formula.
- Shop have min and max upgrade level.

Screenshots
Screenshot_173.png


How to Use
Just place the js file to YourProjectFolder/js/plugins/
All the image files goes to img/system/ folder.

Demo
https://www.dropbox.com/s/pwvtfzbsdj4agcl/DhoomWeaponUpgrade.v2.0.rar?dl=0

Script
https://github.com/DrDhoom/RMMV-Plugins/blob/master/DhoomWeaponUpgrade.js

Credit
- @DrDhoom
- @kaleemmcintyre

Terms
- Free to use for commercial and non-commercial projects.
- Credit me, DrDhoom
 

GrayCrow

Warper
Member
Joined
Nov 19, 2017
Messages
2
Reaction score
1
First Language
English
Primarily Uses
RMMV
Oooh nice! Good job! I'm excited to try this one!
 

Tea's Jams

I'm human
Global Mod
Joined
Mar 28, 2017
Messages
1,119
Reaction score
2,716
First Language
English
Primarily Uses
RMMZ
I love ANY Suikoden plugin... MOAR!!! Jk jk, but seriously, this is great :D
 

Macrobear

Villager
Member
Joined
Nov 11, 2015
Messages
5
Reaction score
1
First Language
English
This is great! Is there any way we could add the weapons current level to its name? For example if you have a 'Sword Lv 1' and you upgrade it at the blacksmith it then becomes 'Sword Lv 2'.
 

Iqus

Veteran
Veteran
Joined
Oct 17, 2013
Messages
47
Reaction score
55
First Language
Spanish
Primarily Uses
RMMZ
In fact, weapons changed their name in Suikoden after level X. That could be a nice feature too.
 

Jenova

Because you are...a puppet!
Veteran
Joined
Nov 29, 2017
Messages
450
Reaction score
293
First Language
English
Primarily Uses
RMMV
Just to report a bug, LUK dosnt seem to show up, even when i put:
Code:
b.params[7]

Is this correct? I start off at:

Code:
b.params[0]

for MaxHP.
 

Jenova

Because you are...a puppet!
Veteran
Joined
Nov 29, 2017
Messages
450
Reaction score
293
First Language
English
Primarily Uses
RMMV
Ahhhh. It shows up but doesn't apply. Luck stays at the same level, no matter how many times I upgrade. :/
 

Jenova

Because you are...a puppet!
Veteran
Joined
Nov 29, 2017
Messages
450
Reaction score
293
First Language
English
Primarily Uses
RMMV
Ahhhh. It shows up but doesn't apply. Luck stays at the same level, no matter how many times I upgrade. :/

Bumping this. Luck wont even apply when upgrading. :/

Also, using WeaponUpgrade upgrade ACTORID only works for ACTORID 1.

ACTORID 2, 3, and 4 all cannot upgrade. :/
 

Vis_Mage

Wisp Charmer
Veteran
Joined
Jul 28, 2013
Messages
691
Reaction score
226
First Language
English
Primarily Uses
RMMV
Bump, hoping that someone is able to fix the issue with LUK not actually being applied to the upgraded weapon.
 

Latest Threads

Latest Profile Posts

I've decided to try and be more social and less nervous about engaging. I'm always over thinking things - from now on when I'm worried or don't get something I'll just ask.
Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.

Forum statistics

Threads
113,741
Messages
1,077,114
Members
147,766
Latest member
imfayzer
Top