Suikoden Like Weapon Upgrade

DrDhoom

Monkey Needs a Hug
Veteran
Joined
Mar 16, 2012
Messages
154
Reaction score
157
First Language
Indonesian
Primarily Uses
N/A
Weapon Upgrade v2.0
DrDhoom
Introduction

Commissioned by @kaleemmcintyre, published with permission.
This plugin is for upgrading actor's weapon, just like Blacksmith shop in Suikoden.
Yanfly's Item Core is needed!

Features
- Use growth formula for weapon parameters.
- Use upgrade cost formula.
- Max upgrade level can be set per weapon.
- Weapon can have it's own growth formula.
- Shop can have it's own upgrade cost formula.
- Shop have min and max upgrade level.

Screenshots
Screenshot_173.png


How to Use
Just place the js file to YourProjectFolder/js/plugins/
All the image files goes to img/system/ folder.

Demo
https://www.dropbox.com/s/pwvtfzbsdj4agcl/DhoomWeaponUpgrade.v2.0.rar?dl=0

Script
https://github.com/DrDhoom/RMMV-Plugins/blob/master/DhoomWeaponUpgrade.js

Credit
- @DrDhoom
- @kaleemmcintyre

Terms
- Free to use for commercial and non-commercial projects.
- Credit me, DrDhoom
 

GrayCrow

Warper
Member
Joined
Nov 19, 2017
Messages
2
Reaction score
1
First Language
English
Primarily Uses
RMMV
Oooh nice! Good job! I'm excited to try this one!
 

Tea's Jams

I'm human
Veteran
Joined
Mar 28, 2017
Messages
933
Reaction score
2,318
First Language
English
Primarily Uses
RMMV
I love ANY Suikoden plugin... MOAR!!! Jk jk, but seriously, this is great :D
 

Macrobear

Villager
Member
Joined
Nov 11, 2015
Messages
5
Reaction score
1
First Language
English
This is great! Is there any way we could add the weapons current level to its name? For example if you have a 'Sword Lv 1' and you upgrade it at the blacksmith it then becomes 'Sword Lv 2'.
 

Iqus

inVictor
Member
Joined
Oct 17, 2013
Messages
28
Reaction score
11
First Language
Spanish
Primarily Uses
RMMV
In fact, weapons changed their name in Suikoden after level X. That could be a nice feature too.
 

Jenova

Because you are...a puppet!
Veteran
Joined
Nov 29, 2017
Messages
338
Reaction score
181
First Language
English
Primarily Uses
RMMV
Just to report a bug, LUK dosnt seem to show up, even when i put:
Code:
b.params[7]
Is this correct? I start off at:

Code:
b.params[0]
for MaxHP.
 

Jenova

Because you are...a puppet!
Veteran
Joined
Nov 29, 2017
Messages
338
Reaction score
181
First Language
English
Primarily Uses
RMMV
Ahhhh. It shows up but doesn't apply. Luck stays at the same level, no matter how many times I upgrade. :/
 

Jenova

Because you are...a puppet!
Veteran
Joined
Nov 29, 2017
Messages
338
Reaction score
181
First Language
English
Primarily Uses
RMMV
Ahhhh. It shows up but doesn't apply. Luck stays at the same level, no matter how many times I upgrade. :/
Bumping this. Luck wont even apply when upgrading. :/

Also, using WeaponUpgrade upgrade ACTORID only works for ACTORID 1.

ACTORID 2, 3, and 4 all cannot upgrade. :/
 

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
517
Reaction score
176
First Language
English
Primarily Uses
RMMV
Bump, hoping that someone is able to fix the issue with LUK not actually being applied to the upgraded weapon.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

I wanna try making my game into an app because that sounds cool but I am so lost on how to :kaocry:
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?
My heart goes out to the family of Cannon Hinnant. Shame on all major news networks in America for not reporting that a 5 year old was executed by a grown man. Absolutely disgusting.
I hope Turkey and Greece can settle on the resources dispute peacefully.
whos hyped for rpg maker mz :D

Forum statistics

Threads
100,820
Messages
979,897
Members
132,457
Latest member
Takacie
Top