Summary of Battle Systems?

Kalin

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I keep forgetting what all the battle system acronyms mean.

I tried looking through the master script list, but it is too big to find anything unless you know exactly what you want, and the forums won't let you search for anything shorter than 4 letters.

Has anyone put together a list of what the terms and acronyms mean and how they differ from each other? If not, we can use this thread to create that list.

(Links to VX Ace scripts and demo/free games that showcase the different features would be a bonus.)

EDIT: What I've learned so far:

  • ABS: Action Battle system (real time on-maps)
  • ATB: Active Time Battle: Characters and monsters all have their own ATB bar that needs to fill up before they can move. The more agile a character or monster is, the faster the bar fills up.
  • CTB: Charge Turn Battle: Like ATB, but without the waiting for the bars to fill up, and can't get interrupted by the enemy while deciding on a move.
  • FBS: Front View Battle System (default for Ace)
  • FTB: Free Turn Battle
  • PTB: Press Turn Battle: turn-based where success or failure of actions determines how often party members act this turn (I think)
  • RTC: Real Time Combat: Characters and monsters all move at the same time.
  • SBABS: Squad Based Action Battle System (ABS with allies)
  • SBS: Sideview Battle System
  • TB: Turn Based. Character party and monster party take turns fighting.
  • TBS: Tactical Battle System (turn based on maps)
     
 
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Andar

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some of the abbreviations are in my starting point - if others know some I missed there, I can add them


(first link in my signature)
 

Milennin

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I'm sure I don't get them all, but...

TB: Turn Based. Character party and monster party take turns fighting.

ATB: Active Time Battle: Characters and monsters all have their own ATB bar that needs to fill up before they can move. The more agile a character or monster is, the faster the bar fills up.

CTB: Conditional Turn Based: Like ATB, but without the waiting for the bars to fill up, and can't get interrupted by the enemy while deciding on a move.

RTC: Real Time Combat: Characters and monsters all move at the same time.
 

cygnus

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So which one does RPG Maker MV function off of?
 

Milennin

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Turn-based.


But you should be able to use the other ones once people start making scripts.
 

Kalin

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@cygnus

MV lets you choose between front view and side view battle, but will likely use the same kind of turn-based system as the previous versions.

@Andar

I know I clicked your link before, but I think I stopped reading at the end of the first post so I never saw the second part.

First post updated with what I've learned so far.

Anyone want to confirm that the two expansions of CTB mean the same thing? I also need an explanation of Free Turn Battle.

Are there terms to describe the default action system (all chars choose actions, then the computer decides what order they resolve in) versus actions resolving immediately after being chosen?

Some other acronyms I think I've seen:

PTB

SAS

XAS
 

Andar

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@Andar


I know I clicked your link before, but I think I stopped reading at the end of the first post so I never saw the second part.
Actually the first three posts are part of the tutorial...
Some other acronyms I think I've seen:


PTB


SAS


XAS
Predicted Turn Battle (basically a variant of ATB/CTB)
SAS and XAS are NOT battletypes, but names for two implementations of ABS scripts
 

Engr. Adiktuzmiko

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I wouldn't really call FBS and SBS as actual battle systems as they are just views and as such are incorporated into the different types of battle systems.


Ace's default for example would be a Turn-based battle system that uses a front-view visual style, while MV uses turn-based that allows both front-view and side-view visuals. So the battle systems themselves are both simply put, Traditional Turn Based (coz just turn based is a base of a lot of other battle systems).


I also heard of some PTB to be press turn, IDK much about it though...


Then there's also other specifics like the Active Dimension Battle (ADB) of FFXII which is some kind of edited ATB. Command Synergy Battle (CSB) of FFXIII, Linear motion battle system (LMBS) of tales series etc...
 
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