Summon/ persuade/ turn into monsters during a battle?

DarkPlasmaBall

Veteran
Veteran
Joined
Apr 29, 2020
Messages
102
Reaction score
2
First Language
English
Primarily Uses
RMMV
Hi! Three (related?) questions for a game I'm trying to create on RPG Maker MV:

1. During a battle, I would like one of my party members to be able to call certain monsters to help fight alongside my party, much like a Diablo 2 Druid (summoning pets like a raven or wolf or grizzly bear). Is there a way to summon a monster to fight for my team, regardless of the enemies we're fighting against? One of my 4 party members can, say, summon a skeleton to fight alongside my party of 4, so that technically there are 5 allies on our team now, and then the skeleton disappears after the battle ends (or once he dies mid-battle)?

2. During a battle, I would like one of my party members to be able to persuade the enemy monsters to switch sides and fight for our team until the battle is over (or for a set number of turns), much like a Final Fantasy Tactics Advance Beastmaster. Is there a way to basically mind control or charm an enemy during battle? (I see that the default Confusion and Fascination database states have a restriction option for "attacking an ally", so I'm guessing it's either exactly that, or something similar?)

3. During a battle, I would like one of my party members to be able to temporarily morph into a new, stronger form, much like a Diablo 2 Druid (turning into a werewolf or werebear). The effect would ideally wear off after a few turns, and it would certainly wear off when the battle ends. Is this possible? I'd imagine I could create a skill that has a combination of significant, simultaneous buffs, but is there a way I can physically change the actor to another actor or monster (new image, new moveset, etc.) during battle?

Thanks in advance!
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,729
Reaction score
4,685
First Language
English
Primarily Uses
RMMZ
The default battle doesn't allow any of that. You will need plugins to achieve that. You're asking for a lot of things, it's better to create individual threads for everyone one of them, but I'm leaving this thread open for people to help.

I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

DarkPlasmaBall

Veteran
Veteran
Joined
Apr 29, 2020
Messages
102
Reaction score
2
First Language
English
Primarily Uses
RMMV
Okay thank you! I'm brand new to RPG Maker MV, so I didn't know if any of this could be done within the default tools without asking for plugins.
 

Leokids

Veteran
Veteran
Joined
Apr 6, 2019
Messages
104
Reaction score
29
First Language
Portuguese
Primarily Uses
RMVX
I will show you

Try Sideview Battle and Try some things.

1. When Using The Attack Try Changing That into A Monster. You need Sprites to do it.

2. For the call. Try Calling the Event that Have Animals or Monsters.

3. When Pérsuading a Monster Try make a State for Persuading.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,467
Members
137,821
Latest member
Capterson
Top