- Joined
- Dec 16, 2017
- Messages
- 46
- Reaction score
- 58
- First Language
- Spanish
- Primarily Uses
- RMMZ
Hi. Welcome to my thread. It's a pleasure to have you here. Thank you for being interested in my idea.
Let's make something awesome!
In exchange for your work I'll work with you on your project, please read the next paragraph.
What I have to give in exchange: I make tilesets and maps, I write (but you'll need proofreading), I make full-sized Design Documents with original gameplay ideas for RPGs.
Engine: RPG Maker MZ
Synopsis:
This is a game for learning Japanese. I think I first came with this idea a long time ago.
Last year, I published a demo of the game called Summon High on Itch.io (as Ondine Games) and (as red ribbon) on Steam Workshop (not actually as a commercial game), but I took them down some days ago (I'll upload the demo somewhere else more private so if you're interested in the idea, you can check it out). I want to do it better this time around.
The idea for the game is that some JRPG players are interested in the Japanese language by watching anime and, of course, playing video games.
Have you ever played a game in Japanese and have wished the language could become a little more understandable/ didactic? Like... if you just had a decent guide with basic language instructions you could totally get unstuck from the point you've been walking "in circles" for the last two months and finally advance the plot.
This was the idea that sparked my interest in teaching Japanese this way.
The gameplay has different areas to learn different elements. Like advancing in a map with the shape of a Kanji (Japanese writing characters), learning mnemonics for that same Kanji, recalling mnemonics in battle as a spell, entering a Game World (inside the game itself) where you can talk in Japanese of growing difficulty with the characters, etc.
The game is set in a sort of magi-tech futuristic school.
For the "Reality" half of the game's graphic style, I was thinking of Persona 3, actually; but with less creepypasta, and with more cool school.
For the "Fantasy" part of the game's graphics style, I was thinking of Greed Island (Hunter x Hunter), but without the drama and the gore. So basically, we would take the pacific part of each of those works. I'm not OK with gore, much less in a teaching game.
By the way, my Japanese level at the moment is JLPT N5, so I'm a beginner, but I know the basics pretty well.
Positions/Roles Needed:
Event Programmer
Coder
Charset Animator
Battle Sprite Animator
Enemy Designer
Tileset Designer
Icon Designer
Musician
English Proofreaders
Others (I'm sure I'm missing something)
My Role(s)/Position(s):
Gameplay and Level Designer
Mapper
Writer
Thank you for reading through that and I'll edit this post as soon as I upload the Demo somewhere else. =)
Old Demo
Any questions from you guys?
Let's make something awesome!
In exchange for your work I'll work with you on your project, please read the next paragraph.
What I have to give in exchange: I make tilesets and maps, I write (but you'll need proofreading), I make full-sized Design Documents with original gameplay ideas for RPGs.
Engine: RPG Maker MZ
Synopsis:
This is a game for learning Japanese. I think I first came with this idea a long time ago.
Last year, I published a demo of the game called Summon High on Itch.io (as Ondine Games) and (as red ribbon) on Steam Workshop (not actually as a commercial game), but I took them down some days ago (I'll upload the demo somewhere else more private so if you're interested in the idea, you can check it out). I want to do it better this time around.
The idea for the game is that some JRPG players are interested in the Japanese language by watching anime and, of course, playing video games.
Have you ever played a game in Japanese and have wished the language could become a little more understandable/ didactic? Like... if you just had a decent guide with basic language instructions you could totally get unstuck from the point you've been walking "in circles" for the last two months and finally advance the plot.
This was the idea that sparked my interest in teaching Japanese this way.
The gameplay has different areas to learn different elements. Like advancing in a map with the shape of a Kanji (Japanese writing characters), learning mnemonics for that same Kanji, recalling mnemonics in battle as a spell, entering a Game World (inside the game itself) where you can talk in Japanese of growing difficulty with the characters, etc.
The game is set in a sort of magi-tech futuristic school.
For the "Reality" half of the game's graphic style, I was thinking of Persona 3, actually; but with less creepypasta, and with more cool school.
For the "Fantasy" part of the game's graphics style, I was thinking of Greed Island (Hunter x Hunter), but without the drama and the gore. So basically, we would take the pacific part of each of those works. I'm not OK with gore, much less in a teaching game.
By the way, my Japanese level at the moment is JLPT N5, so I'm a beginner, but I know the basics pretty well.
Positions/Roles Needed:
Event Programmer
Coder
Charset Animator
Battle Sprite Animator
Enemy Designer
Tileset Designer
Icon Designer
Musician
English Proofreaders
Others (I'm sure I'm missing something)
My Role(s)/Position(s):
Gameplay and Level Designer
Mapper
Writer
Thank you for reading through that and I'll edit this post as soon as I upload the Demo somewhere else. =)
Old Demo
Any questions from you guys?
Last edited: