Necrojoker00

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The animation plays then this message appears "this.spriteset.hideCharacters is not a function".
 

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ShadowDragon

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can we see your plugin database and the console of the error?
does the same happen on a clean project?
 

Necrojoker00

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can we see your plugin database and the console of the error?
does the same happen on a clean project?
no problem when i tested it on a new project.
 

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Necrojoker00

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i think it's conflicting with other plugin called MOGbattleTransitions, when I turn it off the battle start with no problem.
 

Shaz

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I'm not sure that is a conflict. If you enable the MOGBattleTransitions, but disable the SRD plugin, do you get the error?
 

MushroomCake28

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I've moved this thread to Javascript/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Necrojoker00

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I'm not sure that is a conflict. If you enable the MOGBattleTransitions, but disable the SRD plugin, do you get the error?
no, i was only using that one but then found that other one from SRD i wanted it for my game, and yes, when i turn on both it sends me the message, when i test it alone on a new game the SRD one starts properly, when I turn it off and only uses MOG's it works normal(i also have other problem with the MOG battle hud, it suppose to have animated faces when they attack or receive damage, and they do work, but only when the "ZOOM" animation is on)
 

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Shaz

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Have you tried swapping the order so the SRD one is above MOG's?

That's all I can come up with - unfortunately I don't have time to download them and look through.
 

Necrojoker00

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Mog on top, SRD bellow cause the error, SRD on top Mog bellow just starts MOGS then goes into battle
 

ShadowDragon

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than it might be an overwrite function, and its not aliased, most of SRD is best above
MOG's plugin, but below YEP plugins.

but if you get an error, you can best choose between the 2.
 

Necrojoker00

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than it might be an overwrite function, and its not aliased, most of SRD is best above
MOG's plugin, but below YEP plugins.

but if you get an error, you can best choose between the 2.
Seems to be the case, and i did, in the end i choose SRD over MOG since i've already done the animation intro for it, shame but it's what it is.
 

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