Tatsumaro

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If you are using Character Creator + Dynamic Actors to serve as a Visual Equipment
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im sure that you just realize that you cant have all character, in all armors, whit all weapons in a walk.png to call whit a BIG Conditional Branch. Now imagine that you have to create 4.

I fond a solution, you need:

Follower Control allows you to every party member as a event:thumbsup-right:, you can Set Move Route(party member), Show Balloon Icon, Show Animation and Transfer Player(party member). Perfect this is great for cutscenes! But theirs a problem.:distrust:
You create your cutscene, actor 2(the leader) talk to actor 4(follower 1) whit a tone of movement routs and balloon icons, just what you imaged in your game:popcorn:. But the player don´t like actor 4 and he has changed the party formation to:
actor 2(the leader) - actor 3(follower 1) - actor 5(follower 2) - actor 4(follower 3)​
Now your cutscene is actor 2(the leader) talking to actor 3(follower 1), you have to order the party as you need. The common event: use the Script { $gameParty.swapOrder(X,$gameParty.members().indexOf($gameActors.actor(ID))) } to reorder the party as you need.

actor 2(the leader) - actor 4(follower 1) - actor 3(follower 2) - actor 5(follower 3)
$gameParty.swapOrder(0,$gameParty.members().indexOf($gameActors.actor(2)))
$gameParty.swapOrder(1,$gameParty.members().indexOf($gameActors.actor(4)))
$gameParty.swapOrder(2,$gameParty.members().indexOf($gameActors.actor(3)))
$gameParty.swapOrder(3,$gameParty.members().indexOf($gameActors.actor(5)))

Ok now you have control, but its steal not PERFECTB). when the cutscene end, you resume game, but the players has to alter the party order, because he HATED:< actor 4. The Variables: in the common event create 4 Control Variables:
Variable > Game Data > Party > Member #1 (Actor ID) something like this: Control Variables : #000X NAME = Actor ID of the party menber #1

Script: Control Variables : #0001 Party1º = Actor ID of the party menber #1
Script: Control Variables : #0002 Party2º = Actor ID of the party menber #2
Script: Control Variables : #0003 Party3º = Actor ID of the party menber #3
Script: Control Variables : #0004 Party4º = Actor ID of the party menber #4

Now when the cutscene end you run the 2º common event:
use the Script {
var Y = $gameVariables.value(000X);
$gameParty.swapOrder(X,$gameParty.members().indexOf($gameActors.actor(Y))) }

Script: var PM = $gameVariables.value(0001);
$gameParty.swapOrder(0,$gameParty.members().indexOf($gameActors.actor(PM)))
Script: var PM = $gameVariables.value(0002);
$gameParty.swapOrder(1,$gameParty.members().indexOf($gameActors.actor(PM)))
Script: var PM = $gameVariables.value(0003);
$gameParty.swapOrder(2,$gameParty.members().indexOf($gameActors.actor(PM)))
Script: var PM = $gameVariables.value(0004);
$gameParty.swapOrder(3,$gameParty.members().indexOf($gameActors.actor(PM)))

Hope you like it and good RPG making :thumbsup-right::troll:.

PS: thanks Rhino / Zarsla and SumRndmDde great work :rock-left:Rock on Mate:rock-right:
 
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